# Build add_library(reminecraftpe-openal STATIC SoundSystemAL.cpp SoundSystemAL.hpp ) target_link_libraries(reminecraftpe-openal PUBLIC reminecraftpe-client) # OpenAL if(EMSCRIPTEN) target_link_libraries(reminecraftpe-openal PUBLIC openal) else() find_package(OpenAL REQUIRED) target_link_libraries(reminecraftpe-openal PUBLIC OpenAL::OpenAL) endif() # Headers target_include_directories(reminecraftpe-openal PUBLIC .) target_include_directories(reminecraftpe-openal PRIVATE ../../source)