/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "SmoothFloat.hpp" SmoothFloat::SmoothFloat() : field_0(0), field_4(0), field_8(0) { } float SmoothFloat::getNewDeltaValue(float a1, float a2) { field_0 += a1; float v1 = (field_0 - field_4) * a2; field_8 += 0.5f * (v1 - field_8); if ((v1 > 0.0f && field_8 < v1) || (v1 < 0.0f && field_8 > v1)) v1 = field_8; field_4 += v1; return v1; }