/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "Tile.hpp" class TorchTile : public Tile { public: TorchTile(int ID, int texture, Material* pMtl); AABB* getAABB(Level*, int x, int y, int z) override; bool isSolidRender() override; bool isCubeShaped() override; int getRenderShape() override; void animateTick(Level*, int x, int y, int z, Random*) override; HitResult clip(Level*, int x, int y, int z, Vec3 a, Vec3 b) override; bool mayPlace(Level*, int, int, int) override; void neighborChanged(Level*, int, int, int, int) override; void onPlace(Level*, int, int, int) override; void setPlacedOnFace(Level*, int, int, int, int) override; void tick(Level*, int, int, int, Random*) override; bool checkCanSurvive(Level*, int x, int y, int z); };