/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "LevelStorage.hpp" class MemoryLevelStorage : public LevelStorage { public: LevelData* prepareLevel(Level*) override; ChunkStorage* createChunkStorage(Dimension*) override; void saveLevelData(LevelData* levelData, std::vector& players) override; void saveLevelData(LevelData* levelData) override; void closeAll() override; };