#pragma once #include "thirdparty/GL/GL.hpp" void drawArrayVT(GLuint buffer, int count, int stride); void drawArrayVTC(GLuint buffer, int count, int stride); int glhInvertMatrixf2(float* m, float* out); int glhProjectf(float objx, float objy, float objz, float* modelview, float* projection, int* viewport, float* windowCoordinate); int glhUnProjectf(float winx, float winy, float winz, float* modelview, float* projection, int* viewport, float* objectCoordinate); void MultiplyMatrices4by4OpenGL_FLOAT(float* result, float* matrix1, float* matrix2); void MultiplyMatrixByVector4by4OpenGL_FLOAT(float* resultvector, const float* matrix, const float* pvector);