* Fix memory leak in SoundSystemWindows
Add functionality to release LPDIRECTSOUND3DBUFFER8 when sound finished playing.
* Update minecraftcpp.vcxproj
same mistake again
* WIP C++03 + Xbox 360 Support
* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.
* * Fix bad GUI scale setup.
* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.
* Add Direct Connect Button and Screen (#30)
* Add Direct Connect Button and Screen
* Remove accidental extra build directories for wasm
* Add DirectConnectScreen.cpp to the CMake
* Use Hungarian coding style notation
* * Fix errors caused by #30
* * Improve the Chat Screen
* * Improve the DirectConnectScreen, among other things.
* * Update the game title once again.
* * Add build-wasm.bat.
* * Add info about compiling for wasm
* * Fix send to specific GUID actually broadcasting to everyone
* * Add command manager.
* * Add writeable configuration.
* * Allow dynamic screen size change on windows
* * Allow the same thing on the emscripten version.
* WIP C++03 + Xbox 360 Support
* Fixed a possible merging issue that broke RakNet?
* Additional Xbox 360 compatability fixes
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Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
* SoundSystemWindows: Fix low volume on 3D Sounds, remove useless calloc.
Mojang made the volume on 3D sounds very quiet so i multiplied it by 5 and it seems to match better to the 2D sounds now. The calloc crap was not needed i dont know what i was thinking there
* Update minecraftcpp.vcxproj -- undoes an accidental change