* Mac OS X 10.6 & More C++03 Support
* Fix SDL2 options.txt loading for C++03
* Output/Logging Overhaul
* Added StandardOut class
* Renamed LOGX macros to LOG_X
* Removed LogMsg macros in favor of LOG_X
* Added console window for debug Windows builds
* Updated Xcode Project
+ StandardOut.hpp
+ StandardOut.cpp
* StandardOut_windows
* Replaced the Windows #ifdefs in StandardOut with StandardOut_windows
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Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
* * Make more GL vertex buffer related functions use the xgl prefix.
This allows me to later overload them in case I want to try to emulate vertex buffers in software.
* * Add (incomplete) GL VBO emulation. Works well enough but it's very slow.
* * Define USE_HARDWARE_GL_BUFFERS again.