15 Commits

Author SHA1 Message Date
Brent
68dad6ad9e Fix RakNetSocket2 for iOS 6 (#115)
Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2024-01-23 16:37:29 +02:00
iProgramInCpp
b24a230058 * Revert RakNetSocket2 implementation.
It breaks Windows XP compatibility by depending on inet_ntop. Please fix!
2024-01-22 19:02:38 +02:00
Brent
afe875e4fa iOS Support (#113)
undefined
2024-01-22 17:22:41 +02:00
TheBrokenRail
10c02a0d06 Literally Nothing Uses This Header 2023-12-19 19:38:17 +02:00
TheBrokenRail
0559f66102 WIP Android SDL 2023-12-19 19:38:17 +02:00
SanyaSho
b055b37b02 HaikuOS port (#97)
* ExternalFileLevelStorageSource: add workaround for d_type on Haiku

* raknet: FileList: do not include io.h on Haiku

* raknet: SocketLayer: add sockio.h for Haiku

* cmake: link -lnetwork on Haiku

* readme: add Haiku build dependencies

* cmake: use link_libraries instead of add_link_options

* ExternalFileLevelStorageSource: use scary stdstring instead of char
2023-11-05 21:33:57 +02:00
iProgramInCpp
bd3348f7fe * Add Gradle-based project for Android.
* Remove Microsoft Visual Studio projects for Android build.
2023-11-03 14:46:32 +02:00
f
f83ead9f8d WIP Android Port (#79)
* WIP Android Port

Android port. Still needs touch controls and mouse turning (if that's even possible on android) and file saving and SoundSystemSL
You control the camera and movement with your controller for now. You can navigate the gui using touch.
Options.cpp,LocalPlayer.cpp,Minecraft.cpp is configured to use controller.
Blocked out some code in ControllerTurnInput.cpp,Controller.cpp that didn't make sense.

* Fix glClear

glClear is supossed to use GL_DEPTH_BUFFER_BIT (thx TheBrokenRail)

* * Fix build.

* * Ignore assets.

* * More stuff

* * Fix more build errors.

* * It finally built

What I needed to do is rebuild the debug keystore because apparently android studio created it with sha1 digest alg which isn't supported by ant

* * Clean up filters.

* * Add cramped mode to the pause screen.

* * Fix a bug with the hotbar

* * In NinecraftApp::handleBack, pause the game if there is no screen.

* * AppPlatform_android: Add placeholder SoundSystem instance till we get SoundSystemSL working

* * Add properly working touch code.

* * Oh, remove some testing things

* * Fix state resetting when going in background and back in foreground
* Fix bug where the sky isn't being regenerated on graphics reset
* Fix bug where the m_currBoundTex isn't reset in Textures::clear potentially leaving a texture with that ID unassigned and corrupted
* Fix bug in CThread where the thread is detached and then also joined.
* Don't log anything if the program isn't in debug mode.

* * Add virtual keyboard support.

The screen instance slides so that the focused text box is kept visible.

* Rename from com.minecraftcpp to com.reminecraftpe

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Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-11-03 12:54:39 +02:00
iProgramInCpp
7e0bd02111 * Remove source include from RakNet.
I don't remember why I added it.
But it breaks build on some platforms (not mine weirdly for some reason though?!), so I'll just remove it.
2023-10-22 10:17:37 +03:00
Brent
5c1ea03747 Logging cleanup (#69)
* Mac OS X 10.6 & More C++03 Support

* Fix SDL2 options.txt loading for C++03

* Output/Logging Overhaul
* Added StandardOut class
* Renamed LOGX macros to LOG_X
* Removed LogMsg macros in favor of LOG_X
* Added console window for debug Windows builds

* Updated Xcode Project
+ StandardOut.hpp
+ StandardOut.cpp

* StandardOut_windows
* Replaced the Windows #ifdefs in StandardOut with StandardOut_windows

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-08-28 10:55:41 +03:00
Brent
f7915a1dab Mac OS X 10.6 & More C++03 Support (#68)
* Mac OS X 10.6 & More C++03 Support

* Fix SDL2 options.txt loading for C++03

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-08-27 11:46:15 +03:00
Brent
5ac3aa6d9e macOS Support & AppPlatform Cleanup (#57)
* macOS Support & Cleanup

* Fix malformed comments in build-wasm.bat

* Emscripten Fixes

* * Add shebang to the grabsounds.py script

Since it was changed from rw- to rwx, I'll add the shebang so that it actually runs properly.

* * Re-add the patch_data and readme files.

* * Remove sound data.

* Fix some more things.

* Think it's ready to pull now...

---------

Co-authored-by: BrentDaMage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-08-17 11:20:59 +03:00
Brent
a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00
TheBrokenRail
0fbe90752d SDL/WASM Port 2023-08-05 23:03:13 +03:00
iProgramInCpp
9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00