14 Commits

Author SHA1 Message Date
Brent
afe875e4fa iOS Support (#113)
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2024-01-22 17:22:41 +02:00
iProgramInCpp
23444c2d83 * Misc. fixes to the pig
Still broken....
2023-12-07 19:35:58 +02:00
iProgramInCpp
3443349df0 * Add Pig 2023-12-06 21:58:28 +02:00
iProgramInCpp
805087d36a * Add PathfinderMob base
* Normalize tab style in source/CMakeLists.txt
2023-12-06 21:20:14 +02:00
iProgramInCpp
ca295740dd * Add PigModel and PigRenderer 2023-12-05 20:07:20 +02:00
iProgramInCpp
4ada245c06 * Remove testing code. 2023-09-17 14:44:00 +03:00
iProgramInCpp
350100ac48 Merge devel into master (#78)
* * Turn survival back on for now.

* * Add TP command.

* * Fix fall damage reset.

* * Mob hitting works.

I've disabled entity shading though. Will get back to it at some point, promise!

* * Knockback

* * Mobs now rotate when they die.

* * Fire fix
2023-09-17 12:47:09 +03:00
Brent
f7915a1dab Mac OS X 10.6 & More C++03 Support (#68)
* Mac OS X 10.6 & More C++03 Support

* Fix SDL2 options.txt loading for C++03

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-08-27 11:46:15 +03:00
iProgramInCpp
9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00
iProgramInCpp
1e7bedaa72 * Work on survival mode. 2023-08-13 23:01:40 +03:00
iProgramInCpp
cc2dc9b648 * Rename some fields in Level 2023-08-08 11:12:29 +03:00
Brent
a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00
iProgramInCpp
bfdd5beb75 * Fix include paths. Now it builds properly. 2023-08-05 15:34:07 +03:00
riall
b2bf22e3fb github.dev removing files randomly lmfao 2023-08-05 04:38:53 -04:00