5 Commits

Author SHA1 Message Date
SanyaSho
b055b37b02 HaikuOS port (#97)
* ExternalFileLevelStorageSource: add workaround for d_type on Haiku

* raknet: FileList: do not include io.h on Haiku

* raknet: SocketLayer: add sockio.h for Haiku

* cmake: link -lnetwork on Haiku

* readme: add Haiku build dependencies

* cmake: use link_libraries instead of add_link_options

* ExternalFileLevelStorageSource: use scary stdstring instead of char
2023-11-05 21:33:57 +02:00
iProgramInCpp
bd3348f7fe * Add Gradle-based project for Android.
* Remove Microsoft Visual Studio projects for Android build.
2023-11-03 14:46:32 +02:00
f
f83ead9f8d WIP Android Port (#79)
* WIP Android Port

Android port. Still needs touch controls and mouse turning (if that's even possible on android) and file saving and SoundSystemSL
You control the camera and movement with your controller for now. You can navigate the gui using touch.
Options.cpp,LocalPlayer.cpp,Minecraft.cpp is configured to use controller.
Blocked out some code in ControllerTurnInput.cpp,Controller.cpp that didn't make sense.

* Fix glClear

glClear is supossed to use GL_DEPTH_BUFFER_BIT (thx TheBrokenRail)

* * Fix build.

* * Ignore assets.

* * More stuff

* * Fix more build errors.

* * It finally built

What I needed to do is rebuild the debug keystore because apparently android studio created it with sha1 digest alg which isn't supported by ant

* * Clean up filters.

* * Add cramped mode to the pause screen.

* * Fix a bug with the hotbar

* * In NinecraftApp::handleBack, pause the game if there is no screen.

* * AppPlatform_android: Add placeholder SoundSystem instance till we get SoundSystemSL working

* * Add properly working touch code.

* * Oh, remove some testing things

* * Fix state resetting when going in background and back in foreground
* Fix bug where the sky isn't being regenerated on graphics reset
* Fix bug where the m_currBoundTex isn't reset in Textures::clear potentially leaving a texture with that ID unassigned and corrupted
* Fix bug in CThread where the thread is detached and then also joined.
* Don't log anything if the program isn't in debug mode.

* * Add virtual keyboard support.

The screen instance slides so that the focused text box is kept visible.

* Rename from com.minecraftcpp to com.reminecraftpe

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Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-11-03 12:54:39 +02:00
TheBrokenRail
0fbe90752d SDL/WASM Port 2023-08-05 23:03:13 +03:00
iProgramInCpp
9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00