14 Commits

Author SHA1 Message Date
f
f83ead9f8d WIP Android Port (#79)
* WIP Android Port

Android port. Still needs touch controls and mouse turning (if that's even possible on android) and file saving and SoundSystemSL
You control the camera and movement with your controller for now. You can navigate the gui using touch.
Options.cpp,LocalPlayer.cpp,Minecraft.cpp is configured to use controller.
Blocked out some code in ControllerTurnInput.cpp,Controller.cpp that didn't make sense.

* Fix glClear

glClear is supossed to use GL_DEPTH_BUFFER_BIT (thx TheBrokenRail)

* * Fix build.

* * Ignore assets.

* * More stuff

* * Fix more build errors.

* * It finally built

What I needed to do is rebuild the debug keystore because apparently android studio created it with sha1 digest alg which isn't supported by ant

* * Clean up filters.

* * Add cramped mode to the pause screen.

* * Fix a bug with the hotbar

* * In NinecraftApp::handleBack, pause the game if there is no screen.

* * AppPlatform_android: Add placeholder SoundSystem instance till we get SoundSystemSL working

* * Add properly working touch code.

* * Oh, remove some testing things

* * Fix state resetting when going in background and back in foreground
* Fix bug where the sky isn't being regenerated on graphics reset
* Fix bug where the m_currBoundTex isn't reset in Textures::clear potentially leaving a texture with that ID unassigned and corrupted
* Fix bug in CThread where the thread is detached and then also joined.
* Don't log anything if the program isn't in debug mode.

* * Add virtual keyboard support.

The screen instance slides so that the focused text box is kept visible.

* Rename from com.minecraftcpp to com.reminecraftpe

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Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-11-03 12:54:39 +02:00
Brent
2e55f99a54 Options Logic Cleanup (#71)
* Output/Logging Overhaul
* Added StandardOut class
* Renamed LOGX macros to LOG_X
* Removed LogMsg macros in favor of LOG_X
* Added console window for debug Windows builds

* Options Refactor
* Moved options loading code from AppPlatform classes to Options class
* Added AppPlatform::singleton()
* Minecraft::m_options is now only accessible via Minecraft::getOptions() (as it should be)
* Making this work with SDL2 next

* Options Cleanup for SDL2

* Added AppPlatform::hasFileSystemAccess()
* Options won't try to load if hasFileSystemAccess returns false. Emscripten build will be happy.

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Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-09-04 12:11:36 +03:00
iProgramInCpp
d3ef629471 Big leap for key rebinding and crossplatform-ness. 2023-08-22 17:25:24 +03:00
Brent Da Mage
d5ee7bfc08 Cleaned Up AppPlatform & Input Classes
* Cleaned up AppPlatform classes
* Documented & improved Keyboard & Mouse classes
* Improved input-handling code in the Windows & SDL main.cpp files
2023-08-19 15:57:50 +03:00
iProgramInCpp
0ed807eaf3 * Oops 2023-08-17 17:52:46 +03:00
iProgramInCpp
9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

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Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00
iProgramInCpp
2da5c2e2fe * Add clouds! (optional feature) 2023-08-13 20:38:52 +03:00
iProgramInCpp
34fc30f08a * Outline all the Mouse and Keyboard code. 2023-08-11 11:19:26 +03:00
iProgramInCpp
d1de430d14 * Add optional 3d panorama background 2023-08-11 00:13:06 +03:00
Brent
a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

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Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00
iProgramInCpp
88d68cf21e * Allow dynamic screen size change on windows 2023-08-06 22:45:15 +03:00
TheBrokenRail
0fbe90752d SDL/WASM Port 2023-08-05 23:03:13 +03:00
iProgramInCpp
0ceef907c0 * Allow handling of WM_CHAR in the case of Windows. 2023-08-05 16:13:11 +03:00
riall
ebe5f127e6 migrate ALMOST everything from source tree into client 2023-08-05 05:00:55 -04:00