mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-11 20:11:18 +03:00
OpenGL vertex buffer object emulation code. (#53)
* * Make more GL vertex buffer related functions use the xgl prefix. This allows me to later overload them in case I want to try to emulate vertex buffers in software. * * Add (incomplete) GL VBO emulation. Works well enough but it's very slow. * * Define USE_HARDWARE_GL_BUFFERS again.
This commit is contained in:
@@ -303,28 +303,28 @@ void sleepMs(int ms)
|
||||
void drawArrayVT(GLuint buffer, int count, int stride)
|
||||
{
|
||||
xglBindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
glTexCoordPointer(2, GL_FLOAT, stride, (void*)12);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, stride, nullptr);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glDrawArrays(GL_TRIANGLES, 0, count);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
xglTexCoordPointer(2, GL_FLOAT, stride, (void*)12);
|
||||
xglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
xglVertexPointer(3, GL_FLOAT, stride, nullptr);
|
||||
xglEnableClientState(GL_VERTEX_ARRAY);
|
||||
xglDrawArrays(GL_TRIANGLES, 0, count);
|
||||
xglDisableClientState(GL_VERTEX_ARRAY);
|
||||
xglDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
|
||||
void drawArrayVTC(GLuint buffer, int count, int stride)
|
||||
{
|
||||
xglBindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
glVertexPointer(3, GL_FLOAT, stride, nullptr);
|
||||
glTexCoordPointer(2, GL_FLOAT, stride, (void*)12);
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, stride, (void*)20);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glDrawArrays(GL_TRIANGLES, 0, count);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
xglVertexPointer(3, GL_FLOAT, stride, nullptr);
|
||||
xglTexCoordPointer(2, GL_FLOAT, stride, (void*)12);
|
||||
xglColorPointer(4, GL_UNSIGNED_BYTE, stride, (void*)20);
|
||||
xglEnableClientState(GL_VERTEX_ARRAY);
|
||||
xglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
xglEnableClientState(GL_COLOR_ARRAY);
|
||||
xglDrawArrays(GL_TRIANGLES, 0, count);
|
||||
xglDisableClientState(GL_VERTEX_ARRAY);
|
||||
xglDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
xglDisableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
|
||||
float Max(float a, float b)
|
||||
|
||||
Reference in New Issue
Block a user