Visual Studio Project Overhaul + Cleanup (#80)

* Visual Studio Project Overhaul + Cleanup
* SDL2 project for Windows
* Re-added game client icon to SDL2 code
* Renamed "AppPlatform_windows" to "AppPlatform_win32" (this is the name of the Windows API and is not representative of the architecture type)
* Renamed "LoggerWindows" to "LoggerWin32"
* Renamed "SoundSystemWindows to "SoundSystemDS" (DirectSound). This may be used for the 360, so it wouldn't really be Windows-specific then.
* Moved "ClientSideNetworkHandler" from "network" to "client/network". We don't need it being compiled for the server if the client's the only thing that needs it.
* I wonder if this still works on macOS...

* Bugfixes & Fixed for macOS

* Options::savePropertiesToFile Logging Bugfix

* Silence Winsock Deprecation Warnings in RakNet

* VS Project Improvements
- Replaced 50 billion relative paths with $(MC_ROOT)
- Added $(RAKNET_PATH) variable to override RakNet location
- Re-added gitignore for .vcxproj.user files
- Added debugging config to Directory.Builds.props
- Slimmed down project configurations for SDL2

* VS Project Config Bugfixes
- Fixed RakNet header path for additional includes

* RakNet Target for XCode

* XCode Project Config Fixes

* Packet logging

* Network VS Project Filter Fix

* Fix RakNet Packet ID Length
We previously didn't have consistency between old and new C++ regarding PacketType enum length. Now we do. This is required or else it completely breaks networking between the versions.

* Additional RakNet Error Handling

* Disable packet logging

* * Fix CMakeLists.txt

This reflects the relocation of ClientSideNetworkHandler.cpp.

* * Also add renderer/GL/GL.cpp to the CMakeLists.txt

* * Replace libpng with stb_image

* * Fix buggy water behavior.

* * Put the CMakeLists of the SDL project in debug mode

* Visual Studio 2010 Support

* * Change the SdlIoCallbacks from an array to a single member.

This fixes compilation of the sdl2 target on VS.

* * Fix missing _error label.

* Revert "* Fix missing _error label."

This reverts commit 99a057fc84049a16c864bd840fb439a008af5c74.

* Revert "* Replace libpng with stb_image"

* info_updateGame Tiles

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
This commit is contained in:
Brent
2023-10-22 02:08:59 -05:00
committed by GitHub
parent 8b0eb798cd
commit f12a3c1c61
138 changed files with 9846 additions and 9382 deletions

View File

@@ -10,6 +10,14 @@
#include "MinecraftPackets.hpp"
#include "GetTime.h"
//#define LOG_PACKETS
#ifdef LOG_PACKETS
#define LOG_PACKET(str, ...) LOG_I(str, __VA_ARGS__)
#else
#define LOG_PACKET(str, ...)
#endif
RakNetInstance::RakNetInstance()
{
m_bIsHost = false;
@@ -55,6 +63,8 @@ bool RakNetInstance::connect(const char* host, int port)
if (m_pRakPeerInterface->Startup(4, &sd, 1) != RakNet::RAKNET_STARTED)
return false;
LOG_I("Connecting to %s", host);
// Was evaluated to a bool, CONNECTION_ATTEMPT_STARTED is 0
return m_pRakPeerInterface->Connect(host, port, nullptr, 0) != RakNet::CONNECTION_ATTEMPT_STARTED;
@@ -127,9 +137,11 @@ void RakNetInstance::runEvents(NetEventCallback* callback)
if (!pPacket)
break;
int packetType = *pPacket->data;
uint8_t packetType = *(pPacket->data);
RakNet::BitStream* pBitStream = new RakNet::BitStream(pPacket->data + 1, pPacket->length - 1, 0);
LOG_PACKET("Recieved packet from %s (id: %d bitStream: 0x%x length: %u)", pPacket->systemAddress.ToString(), packetType, pBitStream, pPacket->length);
// @NOTE: why -1?
if (packetType >= PACKET_LOGIN - 1)
@@ -141,8 +153,13 @@ void RakNetInstance::runEvents(NetEventCallback* callback)
pUserPacket->handle(pPacket->guid, callback);
delete pUserPacket;
}
else
{
LOG_W("Received unrecognized packet type: %d", packetType);
}
}
else switch (packetType)
else if (packetType > ID_DETECT_LOST_CONNECTIONS)
switch (packetType)
{
case ID_CONNECTION_REQUEST_ACCEPTED:
{
@@ -207,6 +224,9 @@ void RakNetInstance::runEvents(NetEventCallback* callback)
SKIP_ADDING_NEW_ENTRY:
break;
}
default:
LOG_W("Received unrecognized RakNet packet type: %d", packetType);
break;
}
m_pRakPeerInterface->DeallocatePacket(pPacket);
@@ -241,15 +261,29 @@ void RakNetInstance::send(Packet* packet)
RakNet::BitStream bs;
packet->write(&bs);
uint32_t result;
if (m_bIsHost)
{
m_pRakPeerInterface->Send(&bs, HIGH_PRIORITY, RELIABLE, 0, RakNet::AddressOrGUID(), true);
result = m_pRakPeerInterface->Send(&bs, HIGH_PRIORITY, RELIABLE, 0, RakNet::UNASSIGNED_RAKNET_GUID, true);
}
else
{
// send it to the host instead
m_pRakPeerInterface->Send(&bs, HIGH_PRIORITY, RELIABLE, 0, m_guid, false);
result = m_pRakPeerInterface->Send(&bs, HIGH_PRIORITY, RELIABLE, 0, m_guid, false);
}
if (result != 0)
{
#ifdef LOG_PACKETS
uint8_t packetId;
bs.Read(packetId);
LOG_PACKET("Sent packet (id: %d guid: %s)", packetId, m_bIsHost ? "UNASSIGNED_SYSTEM_ADDRESS" : m_guid.ToString());
#endif
}
else
{
LOG_E("Failed to send packet!");
}
delete packet;
// return 1300; --- ida tells me this returns 1300. Huh