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https://github.com/celisej567/mcpe.git
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Visual Studio Project Overhaul + Cleanup (#80)
* Visual Studio Project Overhaul + Cleanup * SDL2 project for Windows * Re-added game client icon to SDL2 code * Renamed "AppPlatform_windows" to "AppPlatform_win32" (this is the name of the Windows API and is not representative of the architecture type) * Renamed "LoggerWindows" to "LoggerWin32" * Renamed "SoundSystemWindows to "SoundSystemDS" (DirectSound). This may be used for the 360, so it wouldn't really be Windows-specific then. * Moved "ClientSideNetworkHandler" from "network" to "client/network". We don't need it being compiled for the server if the client's the only thing that needs it. * I wonder if this still works on macOS... * Bugfixes & Fixed for macOS * Options::savePropertiesToFile Logging Bugfix * Silence Winsock Deprecation Warnings in RakNet * VS Project Improvements - Replaced 50 billion relative paths with $(MC_ROOT) - Added $(RAKNET_PATH) variable to override RakNet location - Re-added gitignore for .vcxproj.user files - Added debugging config to Directory.Builds.props - Slimmed down project configurations for SDL2 * VS Project Config Bugfixes - Fixed RakNet header path for additional includes * RakNet Target for XCode * XCode Project Config Fixes * Packet logging * Network VS Project Filter Fix * Fix RakNet Packet ID Length We previously didn't have consistency between old and new C++ regarding PacketType enum length. Now we do. This is required or else it completely breaks networking between the versions. * Additional RakNet Error Handling * Disable packet logging * * Fix CMakeLists.txt This reflects the relocation of ClientSideNetworkHandler.cpp. * * Also add renderer/GL/GL.cpp to the CMakeLists.txt * * Replace libpng with stb_image * * Fix buggy water behavior. * * Put the CMakeLists of the SDL project in debug mode * Visual Studio 2010 Support * * Change the SdlIoCallbacks from an array to a single member. This fixes compilation of the sdl2 target on VS. * * Fix missing _error label. * Revert "* Fix missing _error label." This reverts commit 99a057fc84049a16c864bd840fb439a008af5c74. * Revert "* Replace libpng with stb_image" * info_updateGame Tiles --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
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@@ -9,16 +9,17 @@
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#include <cstdarg>
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#include <WindowsX.h>
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#include "compat/GL.hpp"
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#include "thirdparty/GL/GL.hpp"
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#include "compat/KeyCodes.hpp"
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#include "App.hpp"
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#include "AppPlatform_windows.hpp"
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#include "NinecraftApp.hpp"
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#include "client/app/App.hpp"
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#include "client/app/NinecraftApp.hpp"
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#include "AppPlatform_win32.hpp"
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LPCTSTR g_WindowClassName = TEXT("MCPEClass");
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AppPlatform_windows g_AppPlatform;
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AppPlatform_win32 g_AppPlatform;
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NinecraftApp* g_pApp;
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LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
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@@ -44,8 +45,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
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case WM_MOUSEMOVE:
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case WM_MOUSEWHEEL:
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{
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Mouse::ButtonType buttonType = AppPlatform_windows::GetMouseButtonType(iMsg);
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Mouse::ButtonState buttonState = AppPlatform_windows::GetMouseButtonState(iMsg, wParam);
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Mouse::ButtonType buttonType = AppPlatform_win32::GetMouseButtonType(iMsg);
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Mouse::ButtonState buttonState = AppPlatform_win32::GetMouseButtonState(iMsg, wParam);
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int posX, posY;
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if (iMsg == WM_MOUSEMOVE)
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{
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@@ -82,7 +83,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
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case WM_KEYUP:
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case WM_KEYDOWN:
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{
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Keyboard::KeyState state = AppPlatform_windows::GetKeyState(iMsg);
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Keyboard::KeyState state = AppPlatform_win32::GetKeyState(iMsg);
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Keyboard::feed(state, int(wParam));
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if (wParam == VK_SHIFT)
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@@ -121,7 +122,7 @@ void CheckOptionalTextureAvailability()
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g_bAreCloudsAvailable = XPL_ACCESS("assets/environment/clouds.png", 0) == 0;
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}
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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{
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#if defined(_DEBUG) && defined(MOD_POPOUT_CONSOLE)
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AllocConsole();
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@@ -154,13 +155,18 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLin
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int w = wr.right - wr.left;
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int h = wr.bottom - wr.top;
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const char* windowTitle = g_AppPlatform.getWindowTitle();
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// Dumb Unicode bullshit
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//LPTSTR windowTitle;
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//mbstowcs(&windowTitle, windowTitleStr, 255);
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if (!RegisterClass(&wc))
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{
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MessageBox(NULL, TEXT("Could not register Minecraft class"), g_AppPlatform.getWindowTitle(), MB_ICONERROR | MB_OK);
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MessageBox(NULL, TEXT("Could not register Minecraft class"), windowTitle, MB_ICONERROR | MB_OK);
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return 1;
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}
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HWND hWnd = CreateWindowEx(0, g_WindowClassName, g_AppPlatform.getWindowTitle(), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, w, h, NULL, NULL, hInstance, g_pApp);
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HWND hWnd = CreateWindowEx(0, g_WindowClassName, windowTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, w, h, NULL, NULL, hInstance, g_pApp);
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CenterWindow(hWnd);
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ShowWindow(hWnd, nCmdShow);
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@@ -173,7 +179,13 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLin
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xglInit();
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if (!xglInitted())
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{
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const char* const GL_ERROR_MSG = "Error initializing GL extensions. OpenGL 2.0 or later is required. Update your graphics drivers!";
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LOG_E(GL_ERROR_MSG);
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MessageBoxA(GetHWND(), GL_ERROR_MSG, "OpenGL Error", MB_OK);
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goto _cleanup;
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}
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xglSwapIntervalEXT(1);
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