Visual Studio Project Overhaul + Cleanup (#80)

* Visual Studio Project Overhaul + Cleanup
* SDL2 project for Windows
* Re-added game client icon to SDL2 code
* Renamed "AppPlatform_windows" to "AppPlatform_win32" (this is the name of the Windows API and is not representative of the architecture type)
* Renamed "LoggerWindows" to "LoggerWin32"
* Renamed "SoundSystemWindows to "SoundSystemDS" (DirectSound). This may be used for the 360, so it wouldn't really be Windows-specific then.
* Moved "ClientSideNetworkHandler" from "network" to "client/network". We don't need it being compiled for the server if the client's the only thing that needs it.
* I wonder if this still works on macOS...

* Bugfixes & Fixed for macOS

* Options::savePropertiesToFile Logging Bugfix

* Silence Winsock Deprecation Warnings in RakNet

* VS Project Improvements
- Replaced 50 billion relative paths with $(MC_ROOT)
- Added $(RAKNET_PATH) variable to override RakNet location
- Re-added gitignore for .vcxproj.user files
- Added debugging config to Directory.Builds.props
- Slimmed down project configurations for SDL2

* VS Project Config Bugfixes
- Fixed RakNet header path for additional includes

* RakNet Target for XCode

* XCode Project Config Fixes

* Packet logging

* Network VS Project Filter Fix

* Fix RakNet Packet ID Length
We previously didn't have consistency between old and new C++ regarding PacketType enum length. Now we do. This is required or else it completely breaks networking between the versions.

* Additional RakNet Error Handling

* Disable packet logging

* * Fix CMakeLists.txt

This reflects the relocation of ClientSideNetworkHandler.cpp.

* * Also add renderer/GL/GL.cpp to the CMakeLists.txt

* * Replace libpng with stb_image

* * Fix buggy water behavior.

* * Put the CMakeLists of the SDL project in debug mode

* Visual Studio 2010 Support

* * Change the SdlIoCallbacks from an array to a single member.

This fixes compilation of the sdl2 target on VS.

* * Fix missing _error label.

* Revert "* Fix missing _error label."

This reverts commit 99a057fc84049a16c864bd840fb439a008af5c74.

* Revert "* Replace libpng with stb_image"

* info_updateGame Tiles

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
This commit is contained in:
Brent
2023-10-22 02:08:59 -05:00
committed by GitHub
parent 8b0eb798cd
commit f12a3c1c61
138 changed files with 9846 additions and 9382 deletions

View File

@@ -9,16 +9,17 @@
#include <cstdarg>
#include <WindowsX.h>
#include "compat/GL.hpp"
#include "thirdparty/GL/GL.hpp"
#include "compat/KeyCodes.hpp"
#include "App.hpp"
#include "AppPlatform_windows.hpp"
#include "NinecraftApp.hpp"
#include "client/app/App.hpp"
#include "client/app/NinecraftApp.hpp"
#include "AppPlatform_win32.hpp"
LPCTSTR g_WindowClassName = TEXT("MCPEClass");
AppPlatform_windows g_AppPlatform;
AppPlatform_win32 g_AppPlatform;
NinecraftApp* g_pApp;
LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
@@ -44,8 +45,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
case WM_MOUSEMOVE:
case WM_MOUSEWHEEL:
{
Mouse::ButtonType buttonType = AppPlatform_windows::GetMouseButtonType(iMsg);
Mouse::ButtonState buttonState = AppPlatform_windows::GetMouseButtonState(iMsg, wParam);
Mouse::ButtonType buttonType = AppPlatform_win32::GetMouseButtonType(iMsg);
Mouse::ButtonState buttonState = AppPlatform_win32::GetMouseButtonState(iMsg, wParam);
int posX, posY;
if (iMsg == WM_MOUSEMOVE)
{
@@ -82,7 +83,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
case WM_KEYUP:
case WM_KEYDOWN:
{
Keyboard::KeyState state = AppPlatform_windows::GetKeyState(iMsg);
Keyboard::KeyState state = AppPlatform_win32::GetKeyState(iMsg);
Keyboard::feed(state, int(wParam));
if (wParam == VK_SHIFT)
@@ -121,7 +122,7 @@ void CheckOptionalTextureAvailability()
g_bAreCloudsAvailable = XPL_ACCESS("assets/environment/clouds.png", 0) == 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
#if defined(_DEBUG) && defined(MOD_POPOUT_CONSOLE)
AllocConsole();
@@ -154,13 +155,18 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLin
int w = wr.right - wr.left;
int h = wr.bottom - wr.top;
const char* windowTitle = g_AppPlatform.getWindowTitle();
// Dumb Unicode bullshit
//LPTSTR windowTitle;
//mbstowcs(&windowTitle, windowTitleStr, 255);
if (!RegisterClass(&wc))
{
MessageBox(NULL, TEXT("Could not register Minecraft class"), g_AppPlatform.getWindowTitle(), MB_ICONERROR | MB_OK);
MessageBox(NULL, TEXT("Could not register Minecraft class"), windowTitle, MB_ICONERROR | MB_OK);
return 1;
}
HWND hWnd = CreateWindowEx(0, g_WindowClassName, g_AppPlatform.getWindowTitle(), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, w, h, NULL, NULL, hInstance, g_pApp);
HWND hWnd = CreateWindowEx(0, g_WindowClassName, windowTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, w, h, NULL, NULL, hInstance, g_pApp);
CenterWindow(hWnd);
ShowWindow(hWnd, nCmdShow);
@@ -173,7 +179,13 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLin
xglInit();
if (!xglInitted())
{
const char* const GL_ERROR_MSG = "Error initializing GL extensions. OpenGL 2.0 or later is required. Update your graphics drivers!";
LOG_E(GL_ERROR_MSG);
MessageBoxA(GetHWND(), GL_ERROR_MSG, "OpenGL Error", MB_OK);
goto _cleanup;
}
xglSwapIntervalEXT(1);