* Add CowRenderer

This commit is contained in:
iProgramInCpp
2023-12-05 21:12:05 +02:00
parent 5882d2dc7f
commit efebfdd122
8 changed files with 235 additions and 4 deletions

View File

@@ -320,8 +320,24 @@
<ClInclude Include="$(MC_ROOT)\source\client\renderer\FoliageColor.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\GrassColor.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\components\OptionList.hpp" />
<ClInclude Include="..\..\..\..\source\client\model\ChickenModel.hpp" />
<ClInclude Include="..\..\..\..\source\client\model\CowModel.hpp" />
<ClInclude Include="..\..\..\..\source\client\model\CreeperModel.hpp" />
<ClInclude Include="..\..\..\..\source\client\model\PigModel.hpp" />
<ClInclude Include="..\..\..\..\source\client\model\SheepFurModel.hpp" />
<ClInclude Include="..\..\..\..\source\client\model\SheepModel.hpp" />
<ClInclude Include="..\..\..\..\source\client\model\SkeletonModel.hpp" />
<ClInclude Include="..\..\..\..\source\client\model\SpiderModel.hpp" />
<ClInclude Include="..\..\..\..\source\client\model\ZombieModel.hpp" />
<ClInclude Include="..\..\..\..\source\client\renderer\entity\ChickenRenderer.hpp" />
<ClInclude Include="..\..\..\..\source\client\renderer\entity\CowRenderer.hpp" />
<ClInclude Include="..\..\..\..\source\client\renderer\entity\CreeperRenderer.hpp" />
<ClInclude Include="..\..\..\..\source\client\renderer\entity\PigRenderer.hpp" />
<ClInclude Include="..\..\..\..\source\client\renderer\entity\SheepFurRenderer.hpp" />
<ClInclude Include="..\..\..\..\source\client\renderer\entity\SheepRenderer.hpp" />
<ClInclude Include="..\..\..\..\source\client\renderer\entity\SkeletonRenderer.hpp" />
<ClInclude Include="..\..\..\..\source\client\renderer\entity\SpiderRenderer.hpp" />
<ClInclude Include="..\..\..\..\source\client\renderer\entity\ZombieRenderer.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(MC_ROOT)\source\client\app\App.cpp" />
@@ -422,8 +438,24 @@
<ClCompile Include="$(MC_ROOT)\source\client\renderer\FoliageColor.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\GrassColor.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\OptionList.cpp" />
<ClCompile Include="..\..\..\..\source\client\model\ChickenModel.cpp" />
<ClCompile Include="..\..\..\..\source\client\model\CowModel.cpp" />
<ClCompile Include="..\..\..\..\source\client\model\CreeperModel.cpp" />
<ClCompile Include="..\..\..\..\source\client\model\PigModel.cpp" />
<ClCompile Include="..\..\..\..\source\client\model\SheepFurModel.cpp" />
<ClCompile Include="..\..\..\..\source\client\model\SheepModel.cpp" />
<ClCompile Include="..\..\..\..\source\client\model\SkeletonModel.cpp" />
<ClCompile Include="..\..\..\..\source\client\model\SpiderModel.cpp" />
<ClCompile Include="..\..\..\..\source\client\model\ZombieModel.cpp" />
<ClCompile Include="..\..\..\..\source\client\renderer\entity\ChickenRenderer.cpp" />
<ClCompile Include="..\..\..\..\source\client\renderer\entity\CowRenderer.cpp" />
<ClCompile Include="..\..\..\..\source\client\renderer\entity\CreeperRenderer.cpp" />
<ClCompile Include="..\..\..\..\source\client\renderer\entity\PigRenderer.cpp" />
<ClCompile Include="..\..\..\..\source\client\renderer\entity\SheepFurRenderer.cpp" />
<ClCompile Include="..\..\..\..\source\client\renderer\entity\SheepRenderer.cpp" />
<ClCompile Include="..\..\..\..\source\client\renderer\entity\SkeletonRenderer.cpp" />
<ClCompile Include="..\..\..\..\source\client\renderer\entity\SpiderRenderer.cpp" />
<ClCompile Include="..\..\..\..\source\client\renderer\entity\ZombieRenderer.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.vcxproj">

View File

@@ -386,6 +386,54 @@
<ClInclude Include="..\..\..\..\source\client\renderer\entity\PigRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\model\CreeperModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\model\CowModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\model\ChickenModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\model\SheepFurModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\model\SheepModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\model\SkeletonModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\model\SpiderModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\model\ZombieModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\renderer\entity\CreeperRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\renderer\entity\CowRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\renderer\entity\ChickenRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\renderer\entity\SheepFurRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\renderer\entity\SheepRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\renderer\entity\SkeletonRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\renderer\entity\SpiderRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\renderer\entity\ZombieRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\AvailableGamesList.cpp">
@@ -688,5 +736,53 @@
<ClCompile Include="..\..\..\..\source\client\renderer\entity\PigRenderer.cpp">
<Filter>Source Files\Renderer\Entity</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\model\CreeperModel.cpp">
<Filter>Source Files\Model</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\model\SheepFurModel.cpp">
<Filter>Source Files\Model</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\model\SheepModel.cpp">
<Filter>Source Files\Model</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\model\SkeletonModel.cpp">
<Filter>Source Files\Model</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\model\SpiderModel.cpp">
<Filter>Source Files\Model</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\model\ZombieModel.cpp">
<Filter>Source Files\Model</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\model\ChickenModel.cpp">
<Filter>Source Files\Model</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\model\CowModel.cpp">
<Filter>Source Files\Model</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\renderer\entity\SheepRenderer.cpp">
<Filter>Source Files\Renderer\Entity</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\renderer\entity\SkeletonRenderer.cpp">
<Filter>Source Files\Renderer\Entity</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\renderer\entity\SpiderRenderer.cpp">
<Filter>Source Files\Renderer\Entity</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\renderer\entity\ZombieRenderer.cpp">
<Filter>Source Files\Renderer\Entity</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\renderer\entity\ChickenRenderer.cpp">
<Filter>Source Files\Renderer\Entity</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\renderer\entity\CowRenderer.cpp">
<Filter>Source Files\Renderer\Entity</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\renderer\entity\CreeperRenderer.cpp">
<Filter>Source Files\Renderer\Entity</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\renderer\entity\SheepFurRenderer.cpp">
<Filter>Source Files\Renderer\Entity</Filter>
</ClCompile>
</ItemGroup>
</Project>