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https://github.com/celisej567/mcpe.git
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migrate ALMOST everything from source tree into client
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42
source/client/sound/SoundRepository.cpp
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42
source/client/sound/SoundRepository.cpp
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "SoundRepository.hpp"
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#include "Utils.hpp"
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#include "Mth.hpp"
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void SoundRepository::add(const std::string& name, SoundDesc& sd)
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{
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auto iter = m_repo.find(name);
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if (iter == m_repo.end())
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{
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std::vector<SoundDesc> sdv;
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sdv.push_back(sd);
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m_repo.insert({ name, sdv });
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}
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else
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{
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iter->second.push_back(sd);
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}
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}
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bool SoundRepository::get(const std::string& name, SoundDesc& sd)
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{
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auto iter = m_repo.find(name);
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if (iter == m_repo.end())
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{
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printf("Couldn't find a sound with id: %s\n", name.c_str());
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return false;
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}
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int index = Mth::random(int(iter->second.size()));
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sd = iter->second[index];
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return true;
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}
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