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https://github.com/celisej567/mcpe.git
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migrate ALMOST everything from source tree into client
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31
source/client/renderer/LightUpdate.hpp
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31
source/client/renderer/LightUpdate.hpp
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "LightLayer.hpp"
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class Level;
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struct LightUpdate
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{
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const LightLayer* m_lightLayer;
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int m_x1, m_y1, m_z1, m_x2, m_y2, m_z2;
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LightUpdate(const LightLayer& ll, int x1, int y1, int z1, int x2, int y2, int z2)
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{
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m_lightLayer = ≪
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m_x1 = x1; m_x2 = x2;
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m_y1 = y1; m_y2 = y2;
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m_z1 = z1; m_z2 = z2;
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}
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void update(Level* pLevel);
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bool expandToContain(int x1, int y1, int z1, int x2, int y2, int z2);
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};
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