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migrate ALMOST everything from source tree into client
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85
source/client/common/Timer.cpp
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85
source/client/common/Timer.cpp
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "Timer.hpp"
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#include "Utils.hpp"
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#if !defined(_WIN32) && defined(USE_ACCURATE_TIMER)
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#error "Implement getAccurateTimeMs() for your platform!"
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#endif
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#if defined(_WIN32) && defined(USE_ACCURATE_TIMER)
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static LARGE_INTEGER s_StartTime;
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static bool s_Initted;
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double getAccurateTimeMs()
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{
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// Thanks to @Kleadron for helping out with this!
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if (!s_Initted)
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{
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s_Initted = true;
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QueryPerformanceCounter(&s_StartTime);
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}
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LARGE_INTEGER frequency;
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QueryPerformanceFrequency(&frequency);
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LARGE_INTEGER currentCounter;
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QueryPerformanceCounter(¤tCounter);
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LONGLONG diff = currentCounter.QuadPart - s_StartTime.QuadPart;
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return double(diff) / double(frequency.QuadPart) * 1000.0;
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}
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#endif
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void Timer::advanceTime()
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{
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#ifdef USE_ACCURATE_TIMER
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double timeMs = getAccurateTimeMs();
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#else
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int timeMs = getTimeMs();
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#endif
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if (timeMs - field_4 <= 1000)
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{
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if (timeMs - field_4 < 0)
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{
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field_4 = field_8 = timeMs;
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}
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}
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else
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{
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#ifdef USE_ACCURATE_TIMER
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double diff1 = timeMs - field_4;
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double diff2 = timeMs - field_8;
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#else
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int diff1 = timeMs - field_4;
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int diff2 = timeMs - field_8;
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#endif
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field_C += ((float(diff1) / float(diff2)) - field_C) * 0.2f;
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}
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float diff = float(timeMs) / 1000.0f - field_0;
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field_0 = float(timeMs) / 1000.0f;
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float x1 = diff * field_C;
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if (x1 > 1) x1 = 1;
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if (x1 < 0) x1 = 0;
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float x2 = field_20 + x1 * field_1C * field_10;
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field_14 = int(x2);
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field_20 = x2 - field_14;
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field_18 = x2 - field_14;
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if (field_14 > 10)
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field_14 = 10;
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}
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Timer::Timer()
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{
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field_4 = field_8 = getTimeMs();
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}
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