migrate ALMOST everything from source tree into client

This commit is contained in:
riall
2023-08-05 05:00:55 -04:00
committed by GitHub
parent 458a857569
commit ebe5f127e6
189 changed files with 0 additions and 0 deletions

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/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
// CThread - Object oriented pthread wrapper
#define USE_CPP11_THREADS
// USE_CPP11_THREADS - Use a C++11 implementation of threads instead of using pthread
#ifdef USE_CPP11_THREADS
#include <thread>
#else
#include <pthread.h>
#endif
typedef void* (*CThreadFunction)(void*);
class CThread
{
public:
CThread(CThreadFunction, void* parm);
~CThread();
static void sleep(uint32_t ms);
private:
CThreadFunction m_func;
#ifdef USE_CPP11_THREADS
std::thread m_thrd;
#else
pthread_t m_thrd;
pthread_attr_t m_thrd_attr;
#endif
};