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Ice: Implement other acceleration for ice
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@@ -65,7 +65,7 @@ void Tile::_init()
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m_TextureFrame = 1;
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m_pSound = nullptr;
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field_28 = 1.0f;
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field_30 = 0.6f;
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m_acceleration = 0.6f;
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m_hardness = 0.0f;
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m_blastResistance = 0.0f;
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m_descriptionID = "";
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