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Ice: Implement other acceleration for ice
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@@ -12,6 +12,7 @@
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IceTile::IceTile(int a, int b, Material* c) : HalfTransparentTile(a, b, c)
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{
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setTicking(true);
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m_acceleration = 1;
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}
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int IceTile::getRenderLayer()
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