Biome colour and grass side tint options (#98)

* Added biome colour and grass side tint options

* Moved GrassColor and FoliageColor to client/renderer/

* * Fix some build issues.

* * Add the new files to the CMakeLists.txt

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Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
This commit is contained in:
jonkadelic
2023-11-05 16:19:41 +00:00
committed by GitHub
parent 94d77ce887
commit e6ab1214af
27 changed files with 388 additions and 32 deletions

View File

@@ -0,0 +1,22 @@
#include "GrassColor.hpp"
// TODO: This should be inside of an initialized "Minecraft" instance rather than the global namespace
bool g_bIsGrassColorAvailable = false;
Texture GrassColor::texture;
bool GrassColor::isAvailable()
{
return g_bIsGrassColorAvailable;
}
void GrassColor::init(Texture texture)
{
GrassColor::texture = texture;
}
uint32_t GrassColor::get(double x, double y)
{
y *= x;
return GrassColor::texture.m_pixels[(int)((1.0 - y) * 255.0) << 8 | (int)((1.0 - x) * 255.0)];
}