Biome colour and grass side tint options (#98)

* Added biome colour and grass side tint options

* Moved GrassColor and FoliageColor to client/renderer/

* * Fix some build issues.

* * Add the new files to the CMakeLists.txt

---------

Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
This commit is contained in:
jonkadelic
2023-11-05 16:19:41 +00:00
committed by GitHub
parent 94d77ce887
commit e6ab1214af
27 changed files with 388 additions and 32 deletions

View File

@@ -28,6 +28,9 @@
#include "world/tile/SandTile.hpp"
#include "client/renderer/GrassColor.hpp"
#include "client/renderer/FoliageColor.hpp"
// custom:
#include "client/renderer/PatchManager.hpp"
@@ -805,6 +808,15 @@ void Minecraft::init()
m_pFont = new Font(m_options, "font/default.png", m_pTextures);
if (GrassColor::isAvailable())
{
GrassColor::init(m_pPlatform->loadTexture("misc/grasscolor.png", true));
}
if (FoliageColor::isAvailable())
{
FoliageColor::init(m_pPlatform->loadTexture("misc/foliagecolor.png", true));
}
// Patch Manager
GetPatchManager()->LoadPatchData(platform()->getPatchData());