Biome colour and grass side tint options (#98)

* Added biome colour and grass side tint options

* Moved GrassColor and FoliageColor to client/renderer/

* * Fix some build issues.

* * Add the new files to the CMakeLists.txt

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Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
This commit is contained in:
jonkadelic
2023-11-05 16:19:41 +00:00
committed by GitHub
parent 94d77ce887
commit e6ab1214af
27 changed files with 388 additions and 32 deletions

View File

@@ -274,6 +274,8 @@ static EM_BOOL main_loop(double time, void *user_data)
extern bool g_bIsMenuBackgroundAvailable; // client/gui/Screen.cpp
extern bool g_bAreCloudsAvailable; // client/renderer/LevelRenderer.cpp
extern bool g_bIsGrassColorAvailable; // world/level/GrassColor.cpp
extern bool g_bIsFoliageColorAvailable; // world/level/FoliageColor.cpp
#ifdef __EMSCRIPTEN__
bool DoesAssetExist(const std::string & fileName)
@@ -296,6 +298,8 @@ void CheckOptionalTextureAvailability()
{
g_bIsMenuBackgroundAvailable = DoesAssetExist("gui/background/panorama_0.png");
g_bAreCloudsAvailable = DoesAssetExist("environment/clouds.png");
g_bIsGrassColorAvailable = DoesAssetExist("misc/grasscolor.png");
g_bIsFoliageColorAvailable = DoesAssetExist("misc/foliagecolor.png");
}
// Main