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https://github.com/celisej567/mcpe.git
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Biome colour and grass side tint options (#98)
* Added biome colour and grass side tint options * Moved GrassColor and FoliageColor to client/renderer/ * * Fix some build issues. * * Add the new files to the CMakeLists.txt --------- Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
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@@ -274,6 +274,8 @@ static EM_BOOL main_loop(double time, void *user_data)
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extern bool g_bIsMenuBackgroundAvailable; // client/gui/Screen.cpp
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extern bool g_bAreCloudsAvailable; // client/renderer/LevelRenderer.cpp
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extern bool g_bIsGrassColorAvailable; // world/level/GrassColor.cpp
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extern bool g_bIsFoliageColorAvailable; // world/level/FoliageColor.cpp
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#ifdef __EMSCRIPTEN__
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bool DoesAssetExist(const std::string & fileName)
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@@ -296,6 +298,8 @@ void CheckOptionalTextureAvailability()
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{
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g_bIsMenuBackgroundAvailable = DoesAssetExist("gui/background/panorama_0.png");
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g_bAreCloudsAvailable = DoesAssetExist("environment/clouds.png");
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g_bIsGrassColorAvailable = DoesAssetExist("misc/grasscolor.png");
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g_bIsFoliageColorAvailable = DoesAssetExist("misc/foliagecolor.png");
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}
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// Main
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