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* SavingWorldScreen: Only save what's necessary
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@@ -1095,6 +1095,13 @@ void Level::saveAllChunks()
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m_pChunkSource->saveAll();
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}
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#ifdef ENH_IMPROVED_SAVING
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void Level::saveUnsavedChunks()
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{
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m_pChunkSource->saveUnsaved();
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}
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#endif
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void Level::setInitialSpawn()
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{
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field_A00 = true;
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