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* Add PatchManager - Allows you to patch terrain.png and items.png on the fly.
This can be used for modding, since you don't need to share copyrighted Mojang assets alongside your texture patches.
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@@ -52,6 +52,8 @@ public:
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virtual bool shiftPressed();
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// Also add this to allow option saving.
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virtual void setOptionStrings(const std::vector<std::string>& vec);
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// Also add this to allow dynamic patching.
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virtual std::string getPatchData();
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#endif
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