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* Add PatchManager - Allows you to patch terrain.png and items.png on the fly.
This can be used for modding, since you don't need to share copyrighted Mojang assets alongside your texture patches.
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@@ -126,3 +126,8 @@ bool AppPlatform::shiftPressed()
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void AppPlatform::setOptionStrings(const std::vector<std::string>& vec)
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{
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}
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std::string AppPlatform::getPatchData()
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{
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return "";
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}
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