mirror of
https://github.com/celisej567/mcpe.git
synced 2026-01-05 18:10:09 +03:00
Entity, Renderer: Add (incomplete) pig, remake entity renderer
This commit is contained in:
@@ -469,8 +469,9 @@ void Minecraft::tickInput()
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bool thirdPerson = getOptions()->m_bThirdPerson;
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if (thirdPerson && !getOptions()->field_241)
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getOptions()->field_241 = 1;
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else {
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getOptions()->m_bThirdPerson = !getOptions()->m_bThirdPerson;
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else
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{
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getOptions()->m_bThirdPerson = !thirdPerson;
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getOptions()->field_241 = 0;
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}
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}
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@@ -16,30 +16,29 @@ Cube::Cube(int a, int b)
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m_posX = m_posY = m_posZ = 0.0f;
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m_rotX = m_rotY = m_rotZ = 0.0f;
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field_18 = false;
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field_19 = true;
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field_1A = false;
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m_swapX = false;
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m_bIgnore = false;
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m_bCompiled = false;
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field_2C0 = 0;
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m_buffer = 0;
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m_brightness = 1.0f;
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field_2B4 = a;
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field_2B8 = b;
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m_texOffsetX = a;
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m_texOffsetY = b;
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}
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void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
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void Cube::addBox(float x, float y, float z, int displayX, int displayY, int displayZ, float scale)
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{
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int d = displayX, e = displayY, f = displayZ;
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float x1 = x, y1 = y, z1 = z;
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float x2 = x + float(d), y2 = y + float(e), z2 = z + float(f);
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x1 -= g;
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y1 -= g;
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z1 -= g;
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x2 += g;
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y2 += g;
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z2 += g;
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x1 -= scale;
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y1 -= scale;
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z1 -= scale;
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x2 += scale;
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y2 += scale;
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z2 += scale;
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if (field_18)
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if (m_swapX)
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std::swap(x1, x2);
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m_verts[0] = VertexPT(x1, y1, z1, 0.0f, 0.0f);
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@@ -51,7 +50,7 @@ void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
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m_verts[6] = VertexPT(x2, y2, z2, 8.0f, 8.0f);
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m_verts[7] = VertexPT(x1, y2, z2, 8.0f, 0.0f);
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int m = field_2B4, n = field_2B8;
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int m = m_texOffsetX, n = m_texOffsetY;
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m_faces[0] = PolygonQuad(&m_verts[5], &m_verts[1], &m_verts[2], &m_verts[6], m + f + d, n + f, m + f + d + f, n + f + e); // x2 face
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m_faces[1] = PolygonQuad(&m_verts[0], &m_verts[4], &m_verts[7], &m_verts[3], m, n + f, m + f, n + f + e); // x1 face
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@@ -68,7 +67,7 @@ void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
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m_faces[3].setColor(0.5f, 0.5f, 0.5f);
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#endif
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if (field_18)
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if (m_swapX)
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{
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for (int i = 0; i < 6; i++)
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m_faces[i].mirror();
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@@ -114,10 +113,7 @@ void Cube::drawSlow(float scale)
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void Cube::render(float scale)
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{
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if (field_1A)
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return;
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if (!field_19)
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if (m_bIgnore)
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return;
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if (!m_bCompiled)
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@@ -159,10 +155,7 @@ void Cube::translateRotTo(float scale)
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void Cube::translateTo(float scale)
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{
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if (field_1A)
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return;
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if (!field_19)
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if (m_bIgnore)
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return;
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if (!hasDefaultRot())
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@@ -197,6 +190,6 @@ void Cube::setPos(float x, float y, float z)
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void Cube::setTexOffs(int a, int b)
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{
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field_2B4 = a;
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field_2B8 = b;
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m_texOffsetX = a;
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m_texOffsetY = b;
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}
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@@ -15,7 +15,7 @@ class Cube
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public:
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Cube(int, int);
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void addBox(float a, float b, float c, int d, int e, int f, float g = 0);
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void addBox(float x, float y, float z, int displayX, int displayY, int displayZ, float scale = 0);
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// @TODO: void addTexBox(float a, float b, float c, int d, int e, int f, int g); -- No xrefs
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void compile(float scale);
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void draw();
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@@ -39,15 +39,13 @@ public:
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float m_rotX;
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float m_rotY;
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float m_rotZ;
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bool field_18;
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bool field_19;
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bool field_1A;
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bool m_swapX;
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bool m_bIgnore;
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VertexPT m_verts[8];
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PolygonQuad m_faces[6];
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int field_2B4;
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int field_2B8;
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int m_texOffsetX;
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int m_texOffsetY;
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bool m_bCompiled;
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int field_2C0;
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GLuint m_buffer;
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float m_brightness;
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@@ -27,12 +27,12 @@ HumanoidModel::HumanoidModel(float a, float b):
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m_body.setPos(0, b, 0);
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m_armL.addBox(-3, -2, -2, 4, 12, 4, a);
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m_armL.setPos(-5, b + 2, 0);
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m_armR.field_18 = true;
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m_armR.m_swapX = true;
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m_armR.addBox(-1, -2, -2, 4, 12, 4, a);
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m_armR.setPos(5, b + 2, 0);
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m_legL.addBox(-2, 0, -2, 4, 12, 4, a);
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m_legL.setPos(-2, b + 12, 0);
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m_legR.field_18 = true;
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m_legR.m_swapX = true;
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m_legR.addBox(-2, 0, -2, 4, 12, 4, a);
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m_legR.setPos(2, b + 12, 0);
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}
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@@ -8,10 +8,11 @@
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#include "Model.hpp"
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Model::Model()
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Model::Model(std::string texture)
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{
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field_4 = 0.0f;
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field_8 = false;
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m_texture = texture;
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}
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void Model::onGraphicsReset()
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@@ -15,7 +15,7 @@ class Mob;
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class Model
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{
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public:
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Model();
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Model(std::string texture = "mob/char.png");
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virtual void onGraphicsReset();
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virtual void prepareMobModel(Mob*, float, float, float);
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virtual void render(float, float, float, float, float, float);
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@@ -25,4 +25,5 @@ public:
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public:
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float field_4;
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bool field_8;
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std::string m_texture;
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};
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107
source/client/model/PigModel.cpp
Normal file
107
source/client/model/PigModel.cpp
Normal file
@@ -0,0 +1,107 @@
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "PigModel.hpp"
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#include "client/app/Minecraft.hpp"
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PigModel::PigModel(float a, float b):
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Model("mob/pig.png"),
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m_head(0, 0),
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m_body(28, 16),
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m_armL(0, 16),
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m_armR(0, 16),
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m_legL(0, 16),
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m_legR(0, 16),
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m_snout(16, 16)
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{
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// @NOTE: Why 25 (19+6) is lowest Y coordinate? I have many questions to Mojang
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m_head.addBox(-2, 9, -9, 8, 8, 8, a);
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m_head.setPos(0, b, 0);
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m_snout.addBox(0, 12, -10, 4, 3, 1);
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m_snout.setPos(0, b, 0);
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m_body.addBox(-3, 11, -3, 10, 8, 16, a);
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m_body.setPos(0, b, 0);
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m_armL.addBox(-3, 19, -2, 4, 6, 4, a);
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m_armL.setPos(0, b, 0);
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m_armR.addBox(3, 19, -2, 4, 6, 4, a);
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m_armR.setPos(0, b, 0);
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m_legL.addBox(-3, 19, 9, 4, 6, 4, a);
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m_legL.setPos(0, b, 0);
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m_legR.addBox(3, 19, 9, 4, 6, 4, a);
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m_legR.setPos(0, b, 0);
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}
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void PigModel::_logGraphics()
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{
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Matrix m;
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if (Minecraft::customDebugId == 1)
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{
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// @NOTE: I think most of this function was ifdef'd/commented out
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m.fetchGL(GL_MODELVIEW_MATRIX);
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}
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}
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void PigModel::onGraphicsReset()
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{
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m_head.m_bCompiled = false;
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m_body.m_bCompiled = false;
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m_armL.m_bCompiled = false;
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m_armR.m_bCompiled = false;
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m_legL.m_bCompiled = false;
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m_legR.m_bCompiled = false;
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m_snout.m_bCompiled = false;
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}
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void PigModel::render(float a, float b, float c, float d, float e, float f)
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{
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setupAnim(a, b, c, d, e, f);
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m_head.render(f);
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m_snout.render(f);
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m_body.render(f);
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m_armL.render(f);
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m_armR.render(f);
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m_legL.render(f);
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m_legR.render(f);
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_logGraphics();
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}
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void PigModel::setupAnim(float a2, float a3, float a4, float yaw, float pitch, float a7)
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{
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m_snout.m_rotY = m_head.m_rotY = std::clamp(yaw * 0.017453f, -0.5f, 0.5f);
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m_snout.m_rotX = m_head.m_rotX = std::clamp(pitch * 0.017453f, -0.5f, 0.5f);
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float v12 = (a2 * 0.6662f) + 3.1416f;
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m_armL.m_rotX = m_legL.m_rotX = Mth::cos(a2 * 0.6662f) * 0.2f * a3;
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m_armR.m_rotX = m_legR.m_rotX = Mth::cos(v12) * 0.2f * a3;
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m_armL.m_rotY = m_legL.m_rotY = 0.0f;
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m_armR.m_rotY = m_legR.m_rotY = 0.0f;
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if (field_8)
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{
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float v16 = (3.1416f * -0.5f) * 0.8f;
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m_armL.m_rotX = m_legL.m_rotX = v16;
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m_armR.m_rotX = m_legR.m_rotX = v16;
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m_armL.m_rotY = m_legL.m_rotY = (3.1416f * 0.5f) * 0.2f;
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m_armR.m_rotY = m_legR.m_rotY = (3.1416f * -0.5f) * 0.2f;
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}
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}
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void PigModel::setBrightness(float f)
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{
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m_head.setBrightness(f);
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m_snout.setBrightness(f);
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m_body.setBrightness(f);
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m_armL.setBrightness(f);
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m_armR.setBrightness(f);
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m_legL.setBrightness(f);
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m_legR.setBrightness(f);
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}
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31
source/client/model/PigModel.hpp
Normal file
31
source/client/model/PigModel.hpp
Normal file
@@ -0,0 +1,31 @@
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "Model.hpp"
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class PigModel : public Model
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{
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public:
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PigModel(float a, float b);
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void _logGraphics();
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// @TODO - No xrefs: void render(PigModel* a, float f);
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void onGraphicsReset() override;
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void render(float, float, float, float, float, float) override;
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void setupAnim(float, float, float, float, float, float) override;
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void setBrightness(float) override;
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public:
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Cube m_head, m_body, m_armL, m_armR, m_legL, m_legR, m_snout;
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bool field_10BC;
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bool field_10BD;
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bool field_10BE;
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};
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@@ -7,6 +7,7 @@
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********************************************************************/
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#include "ItemInHandRenderer.hpp"
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#include "entity/HumanoidMobRenderer.hpp"
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#include "client/app/Minecraft.hpp"
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ItemInHandRenderer::ItemInHandRenderer(Minecraft* pMC) :
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@@ -186,7 +187,8 @@ void ItemInHandRenderer::render(float f)
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glRotatef(Mth::sin(float(M_PI) * Mth::sqrt(fAnim)) * 70.0f, 0.0f, 1.0f, 0.0f);
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glRotatef(Mth::sin(float(M_PI) * fAnim * fAnim) * -20.0f, 0.0f, 0.0f, 1.0f);
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m_pMinecraft->m_pTextures->loadAndBindTexture("mob/char.png");
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HumanoidMobRenderer* pRenderer = (HumanoidMobRenderer*)EntityRenderDispatcher::getInstance()->getRenderer(m_pMinecraft->m_pLocalPlayer);
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m_pMinecraft->m_pTextures->loadAndBindTexture(pRenderer->m_pModel->m_texture);
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glTranslatef(-1.0f, 3.6f, 3.5f);
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glRotatef(120.0f, 0.0f, 0.0f, 1.0f);
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glRotatef(200.0f, 1.0f, 0.0f, 0.0f);
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@@ -194,7 +196,6 @@ void ItemInHandRenderer::render(float f)
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glScalef(1.0f, 1.0f, 1.0f);
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glTranslatef(5.6f, 0.0f, 0.0f);
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HumanoidMobRenderer* pRenderer = (HumanoidMobRenderer*)EntityRenderDispatcher::getInstance()->getRenderer(m_pMinecraft->m_pLocalPlayer);
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glScalef(1.0f, 1.0f, 1.0f);
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pRenderer->renderHand();
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@@ -14,7 +14,8 @@ EntityRenderDispatcher* EntityRenderDispatcher::instance;
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float EntityRenderDispatcher::xOff, EntityRenderDispatcher::yOff, EntityRenderDispatcher::zOff;
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EntityRenderDispatcher::EntityRenderDispatcher() :
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m_HumanoidMobRenderer(new HumanoidModel(0.0f, 0.0f), 0.0f)
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m_ModelRenderer(nullptr, 0),
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m_HumanoidRenderer(new HumanoidModel(0.0f, 0.0f), 0.0f)
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{
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m_pItemInHandRenderer = nullptr;
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m_pTextures = nullptr;
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@@ -26,7 +27,8 @@ EntityRenderDispatcher::EntityRenderDispatcher() :
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m_pOptions = nullptr;
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m_pFont = nullptr;
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m_HumanoidMobRenderer.init(this);
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m_HumanoidRenderer.init(this);
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m_ModelRenderer.init(this);
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m_TntRenderer.init(this);
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m_CameraRenderer.init(this);
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@@ -74,7 +76,11 @@ EntityRenderer* EntityRenderDispatcher::getRenderer(Entity* pEnt)
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case RENDER_CAMERA:
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return &m_CameraRenderer;
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case RENDER_HUMANOID:
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return &m_HumanoidMobRenderer;
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m_HumanoidRenderer.m_pModel = m_HumanoidRenderer.m_pHumanoidModel = (HumanoidModel *)pEnt->getModel();
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return &m_HumanoidRenderer;
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case RENDER_MODEL:
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m_ModelRenderer.m_pModel = pEnt->getModel();
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return &m_ModelRenderer;
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#ifdef ENH_ALLOW_SAND_GRAVITY
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case RENDER_FALLING_TILE:
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return &m_FallingTileRenderer;
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@@ -86,7 +92,8 @@ EntityRenderer* EntityRenderDispatcher::getRenderer(Entity* pEnt)
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void EntityRenderDispatcher::onGraphicsReset()
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{
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m_HumanoidMobRenderer.onGraphicsReset();
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m_HumanoidRenderer.onGraphicsReset();
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m_ModelRenderer.onGraphicsReset();
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}
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void EntityRenderDispatcher::prepare(Level* level, Textures* textures, Font* font, Mob* mob, Options* options, float f)
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@@ -9,11 +9,12 @@
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#pragma once
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||||
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#include "EntityRenderer.hpp"
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#include "HumanoidMobRenderer.hpp"
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#include "TripodCameraRenderer.hpp"
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#include "TntRenderer.hpp"
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#include "ItemRenderer.hpp"
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#include "FallingTileRenderer.hpp"
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||||
#include "MobRenderer.hpp"
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#include "HumanoidMobRenderer.hpp"
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class Minecraft;
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class Font;
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@@ -40,7 +41,8 @@ public:
|
||||
|
||||
public:
|
||||
ItemInHandRenderer* m_pItemInHandRenderer;
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||||
HumanoidMobRenderer m_HumanoidMobRenderer;
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||||
MobRenderer m_ModelRenderer;
|
||||
HumanoidMobRenderer m_HumanoidRenderer;
|
||||
TntRenderer m_TntRenderer;
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ItemRenderer m_ItemRenderer;
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||||
TripodCameraRenderer m_CameraRenderer;
|
||||
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||||
@@ -9,7 +9,7 @@
|
||||
#include "EntityRenderer.hpp"
|
||||
#include "EntityRenderDispatcher.hpp"
|
||||
|
||||
EntityRenderer::EntityRenderer() : m_model(0.0f, 0.0f)
|
||||
EntityRenderer::EntityRenderer()
|
||||
{
|
||||
field_4 = 0.0f;
|
||||
field_8 = 1.0f;
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "world/phys/AABB.hpp"
|
||||
#include "client/model/HumanoidModel.hpp"
|
||||
#include "client/model/Model.hpp"
|
||||
#include "client/renderer/Font.hpp"
|
||||
|
||||
class EntityRenderDispatcher;
|
||||
@@ -31,8 +31,4 @@ public:
|
||||
float field_4;
|
||||
float field_8;
|
||||
EntityRenderDispatcher* m_pDispatcher;
|
||||
|
||||
// @HUH: Why is there a HumanoidModel here? There's another
|
||||
// in HumanoidMobRenderer...
|
||||
HumanoidModel m_model;
|
||||
};
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "MobRenderer.hpp"
|
||||
#include "client/model/HumanoidModel.hpp"
|
||||
|
||||
class HumanoidMobRenderer : public MobRenderer
|
||||
{
|
||||
|
||||
@@ -104,7 +104,7 @@ void MobRenderer::render(Entity* entity, float x, float y, float z, float unused
|
||||
x1 = 1.0f;
|
||||
float x2 = pMob->field_130 - pMob->field_12C * (1.0f - f);
|
||||
|
||||
bindTexture("mob/char.png");
|
||||
bindTexture(m_pModel->m_texture);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
|
||||
m_pModel->setBrightness(entity->getBrightness(1.0f));
|
||||
@@ -165,7 +165,7 @@ void MobRenderer::renderName(Mob* mob, float x, float y, float z)
|
||||
|
||||
void MobRenderer::renderNameTag(Mob* mob, const std::string& str, float x, float y, float z, int a)
|
||||
{
|
||||
if (mob->distanceToSqr(m_pDispatcher->m_pMob) > float(a * a))
|
||||
if (mob->distanceToSqr(m_pDispatcher->m_pMob) > float(a * a) || str.length() == 0)
|
||||
return;
|
||||
|
||||
Font* font = getFont();
|
||||
|
||||
Reference in New Issue
Block a user