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* Add improved saving.
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20
source/GUI/Screen/SavingWorldScreen.hpp
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20
source/GUI/Screen/SavingWorldScreen.hpp
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#pragma once
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#include "Screen.hpp"
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#ifdef ENH_IMPROVED_SAVING
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class SavingWorldScreen : public Screen
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{
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public:
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SavingWorldScreen(bool bCopyMap);
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void render(int mouseX, int mouseY, float f) override;
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void tick() override;
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public:
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bool m_bCopyMapAtEnd;
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int m_timer = 0;
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};
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#endif
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