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* Add optional 3d panorama background
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@@ -42,6 +42,18 @@ public:
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void addDynamicTexture(DynamicTexture* pTexture);
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Texture* getTemporaryTextureData(GLuint id);
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// set smoothing for next texture to be loaded
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void setSmoothing(bool b)
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{
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field_39 = b;
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}
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// set smoothing for next texture to be loaded
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void setClampToEdge(bool b)
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{
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field_38 = b;
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}
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Textures(Options*, AppPlatform*);
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~Textures();
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