mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-11 20:11:18 +03:00
* Flip stair rendering 90 degrees, to be shaded like regular blocks do.
This commit is contained in:
@@ -2397,6 +2397,7 @@ void TileRenderer::renderTile(Tile* tile, int data RENDER_TILE_ARG_PATCH)
|
||||
}
|
||||
if (shape == SHAPE_CROSS)
|
||||
{
|
||||
// unused
|
||||
t.begin();
|
||||
tesselateCrossTexture(tile, data, -0.5f, -0.5f, -0.5f);
|
||||
t.draw();
|
||||
@@ -2404,30 +2405,6 @@ void TileRenderer::renderTile(Tile* tile, int data RENDER_TILE_ARG_PATCH)
|
||||
}
|
||||
if (shape == SHAPE_STAIRS)
|
||||
{
|
||||
#ifdef ORIGINAL_CODE
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (i)
|
||||
tile->setShape(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f);
|
||||
else
|
||||
tile->setShape(0.0f, 0.0f, 0.5f, 1.0f, 0.5f, 1.0f);
|
||||
|
||||
|
||||
glTranslatef(-0.5f, -0.5f, -0.5f);
|
||||
|
||||
// @BUG: Beginning twice and never drawing
|
||||
// @BUG: Using glTranslatef when it only affects the final thing you're drawing
|
||||
t.begin();
|
||||
|
||||
renderFaceUp (tile, 0.0f, 0.0f, 0.0f, tile->getTexture(DIR_YNEG, data));
|
||||
renderFaceDown(tile, 0.0f, 0.0f, 0.0f, tile->getTexture(DIR_YPOS, data));
|
||||
renderNorth (tile, 0.0f, 0.0f, 0.0f, tile->getTexture(DIR_ZNEG, data));
|
||||
renderSouth (tile, 0.0f, 0.0f, 0.0f, tile->getTexture(DIR_ZPOS, data));
|
||||
renderWest (tile, 0.0f, 0.0f, 0.0f, tile->getTexture(DIR_XNEG, data));
|
||||
renderEast (tile, 0.0f, 0.0f, 0.0f, tile->getTexture(DIR_XPOS, data));
|
||||
glTranslatef(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
#else
|
||||
// Fixed version from 0.1.1j+
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
for (int i = 0; i < 2; i++)
|
||||
@@ -2455,7 +2432,6 @@ void TileRenderer::renderTile(Tile* tile, int data RENDER_TILE_ARG_PATCH)
|
||||
t.draw();
|
||||
}
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -238,7 +238,10 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, ItemInstance* i
|
||||
glScalef(10, 10, 10);
|
||||
glRotatef(210.0f, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(45.0f, 0.0f, 1.0f, 0.0f);
|
||||
glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
// TODO: Why can't we rotate stairs 90deg also? What's rotating them!?
|
||||
if (Tile::tiles[itemID]->getRenderShape() != SHAPE_STAIRS)
|
||||
glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
#ifdef ENH_SHADE_HELD_TILES
|
||||
# define PARM_HACK , 1
|
||||
|
||||
Reference in New Issue
Block a user