mirror of
https://github.com/celisej567/mcpe.git
synced 2026-01-05 18:10:09 +03:00
* Add PigModel and PigRenderer
This commit is contained in:
@@ -320,6 +320,8 @@
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<ClInclude Include="$(MC_ROOT)\source\client\renderer\FoliageColor.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\renderer\FoliageColor.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\renderer\GrassColor.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\renderer\GrassColor.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\gui\components\OptionList.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\gui\components\OptionList.hpp" />
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<ClInclude Include="..\..\..\..\source\client\model\PigModel.hpp" />
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<ClInclude Include="..\..\..\..\source\client\renderer\entity\PigRenderer.hpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(MC_ROOT)\source\client\app\App.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\app\App.cpp" />
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@@ -420,6 +422,8 @@
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<ClCompile Include="$(MC_ROOT)\source\client\renderer\FoliageColor.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\renderer\FoliageColor.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\renderer\GrassColor.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\renderer\GrassColor.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\gui\components\OptionList.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\gui\components\OptionList.cpp" />
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<ClCompile Include="..\..\..\..\source\client\model\PigModel.cpp" />
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<ClCompile Include="..\..\..\..\source\client\renderer\entity\PigRenderer.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Common\Common.vcxproj">
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<ProjectReference Include="..\Common\Common.vcxproj">
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@@ -380,6 +380,12 @@
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<ClInclude Include="$(MC_ROOT)\source\client\model\QuadrupedModel.hpp">
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<ClInclude Include="$(MC_ROOT)\source\client\model\QuadrupedModel.hpp">
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<Filter>Header Files\Model</Filter>
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<Filter>Header Files\Model</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\..\..\source\client\model\PigModel.hpp">
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<Filter>Header Files\Model</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\source\client\renderer\entity\PigRenderer.hpp">
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<Filter>Header Files\Renderer\Entity</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(MC_ROOT)\source\client\gui\components\AvailableGamesList.cpp">
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<ClCompile Include="$(MC_ROOT)\source\client\gui\components\AvailableGamesList.cpp">
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@@ -676,5 +682,11 @@
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<ClCompile Include="$(MC_ROOT)\source\client\model\QuadrupedModel.cpp">
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<ClCompile Include="$(MC_ROOT)\source\client\model\QuadrupedModel.cpp">
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<Filter>Source Files\Model</Filter>
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<Filter>Source Files\Model</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\..\source\client\model\PigModel.cpp">
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<Filter>Source Files\Model</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\source\client\renderer\entity\PigRenderer.cpp">
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<Filter>Source Files\Renderer\Entity</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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0
source/client/model/ChickenModel.cpp
Normal file
0
source/client/model/ChickenModel.cpp
Normal file
0
source/client/model/ChickenModel.hpp
Normal file
0
source/client/model/ChickenModel.hpp
Normal file
0
source/client/model/CowModel.cpp
Normal file
0
source/client/model/CowModel.cpp
Normal file
0
source/client/model/CowModel.hpp
Normal file
0
source/client/model/CowModel.hpp
Normal file
0
source/client/model/CreeperModel.cpp
Normal file
0
source/client/model/CreeperModel.cpp
Normal file
0
source/client/model/CreeperModel.hpp
Normal file
0
source/client/model/CreeperModel.hpp
Normal file
@@ -12,6 +12,7 @@ Model::Model(int width, int height)
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{
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{
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field_4 = 0.0f;
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field_4 = 0.0f;
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field_8 = false;
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field_8 = false;
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m_bIsBaby = true; // @HUH: Why is this true?
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m_textureWidth = width;
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m_textureWidth = width;
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m_textureHeight = height;
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m_textureHeight = height;
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}
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}
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@@ -30,4 +30,5 @@ public:
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int m_textureWidth;
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int m_textureWidth;
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int m_textureHeight;
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int m_textureHeight;
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std::vector<ModelPart*> m_parts;
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std::vector<ModelPart*> m_parts;
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bool m_bIsBaby;
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};
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};
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20
source/client/model/PigModel.cpp
Normal file
20
source/client/model/PigModel.cpp
Normal file
@@ -0,0 +1,20 @@
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "PigModel.hpp"
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PigModel::PigModel(float f) :
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QuadrupedModel(6, f)
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{
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m_head.texOffs(16, 16);
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m_head.addBox(-2, 0, -9, 4, 3, 1, f);
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field_28C = 4.0f;
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}
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PigModel::~PigModel()
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{
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}
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17
source/client/model/PigModel.hpp
Normal file
17
source/client/model/PigModel.hpp
Normal file
@@ -0,0 +1,17 @@
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "QuadrupedModel.hpp"
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class PigModel : public QuadrupedModel
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{
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public:
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PigModel(float);
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~PigModel();
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};
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@@ -10,7 +10,6 @@
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QuadrupedModel::QuadrupedModel(int i, float f) :
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QuadrupedModel::QuadrupedModel(int i, float f) :
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Model(64, 32),
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Model(64, 32),
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m_bIsBaby(true), // @HUH: Why is this true?
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m_head(0, 0),
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m_head(0, 0),
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m_unknown(0, 0),
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m_unknown(0, 0),
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m_body(28, 8),
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m_body(28, 8),
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@@ -5,7 +5,7 @@
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The following code is licensed under the BSD 1 clause license.
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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********************************************************************/
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#pragma off
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#pragma once
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#include "Model.hpp"
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#include "Model.hpp"
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@@ -18,8 +18,8 @@ public:
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void render(float, float, float, float, float, float) override;
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void render(float, float, float, float, float, float) override;
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void setupAnim(float, float, float, float, float, float) override;
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void setupAnim(float, float, float, float, float, float) override;
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private:
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protected:
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bool m_bIsBaby;
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friend class PigModel;
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ModelPart m_head;
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ModelPart m_head;
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ModelPart m_unknown;
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ModelPart m_unknown;
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ModelPart m_body;
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ModelPart m_body;
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0
source/client/model/SheepFurModel.cpp
Normal file
0
source/client/model/SheepFurModel.cpp
Normal file
0
source/client/model/SheepFurModel.hpp
Normal file
0
source/client/model/SheepFurModel.hpp
Normal file
0
source/client/model/SheepModel.cpp
Normal file
0
source/client/model/SheepModel.cpp
Normal file
0
source/client/model/SheepModel.hpp
Normal file
0
source/client/model/SheepModel.hpp
Normal file
0
source/client/model/SkeletonModel.cpp
Normal file
0
source/client/model/SkeletonModel.cpp
Normal file
0
source/client/model/SkeletonModel.hpp
Normal file
0
source/client/model/SkeletonModel.hpp
Normal file
0
source/client/model/ZombieModel.cpp
Normal file
0
source/client/model/ZombieModel.cpp
Normal file
0
source/client/model/ZombieModel.hpp
Normal file
0
source/client/model/ZombieModel.hpp
Normal file
0
source/client/renderer/entity/ChickenRenderer.cpp
Normal file
0
source/client/renderer/entity/ChickenRenderer.cpp
Normal file
0
source/client/renderer/entity/ChickenRenderer.hpp
Normal file
0
source/client/renderer/entity/ChickenRenderer.hpp
Normal file
0
source/client/renderer/entity/CowRenderer.cpp
Normal file
0
source/client/renderer/entity/CowRenderer.cpp
Normal file
0
source/client/renderer/entity/CowRenderer.hpp
Normal file
0
source/client/renderer/entity/CowRenderer.hpp
Normal file
0
source/client/renderer/entity/CreeperRenderer.cpp
Normal file
0
source/client/renderer/entity/CreeperRenderer.cpp
Normal file
0
source/client/renderer/entity/CreeperRenderer.hpp
Normal file
0
source/client/renderer/entity/CreeperRenderer.hpp
Normal file
@@ -10,11 +10,14 @@
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#include "client/app/Minecraft.hpp"
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#include "client/app/Minecraft.hpp"
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#include "../ItemInHandRenderer.hpp"
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#include "../ItemInHandRenderer.hpp"
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#include "client/model/PigModel.hpp"
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EntityRenderDispatcher* EntityRenderDispatcher::instance;
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EntityRenderDispatcher* EntityRenderDispatcher::instance;
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float EntityRenderDispatcher::xOff, EntityRenderDispatcher::yOff, EntityRenderDispatcher::zOff;
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float EntityRenderDispatcher::xOff, EntityRenderDispatcher::yOff, EntityRenderDispatcher::zOff;
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EntityRenderDispatcher::EntityRenderDispatcher() :
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EntityRenderDispatcher::EntityRenderDispatcher() :
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m_HumanoidMobRenderer(new HumanoidModel(0.0f, 0.0f), 0.0f)
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m_HumanoidMobRenderer(new HumanoidModel(0.0f, 0.0f), 0.0f),
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m_PigRenderer(new PigModel(0.0f), 0.0f)
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{
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{
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m_pItemInHandRenderer = nullptr;
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m_pItemInHandRenderer = nullptr;
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m_pTextures = nullptr;
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m_pTextures = nullptr;
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@@ -27,14 +30,13 @@ EntityRenderDispatcher::EntityRenderDispatcher() :
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m_pFont = nullptr;
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m_pFont = nullptr;
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m_HumanoidMobRenderer.init(this);
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m_HumanoidMobRenderer.init(this);
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m_PigRenderer.init(this);
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// TODO
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m_TntRenderer.init(this);
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m_TntRenderer.init(this);
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m_CameraRenderer.init(this);
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m_CameraRenderer.init(this);
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#ifndef ORIGINAL_CODE
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// @BUG: Not initializing the item renderer would cause crashes if item7
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// entities exist, because it references the dispatcher
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m_ItemRenderer.init(this);
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m_ItemRenderer.init(this);
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#endif
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#ifdef ENH_ALLOW_SAND_GRAVITY
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#ifdef ENH_ALLOW_SAND_GRAVITY
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m_FallingTileRenderer.init(this);
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m_FallingTileRenderer.init(this);
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@@ -63,9 +65,9 @@ EntityRenderDispatcher* EntityRenderDispatcher::getInstance()
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return instance;
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return instance;
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}
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}
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EntityRenderer* EntityRenderDispatcher::getRenderer(Entity* pEnt)
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EntityRenderer* EntityRenderDispatcher::getRenderer(int renderType)
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{
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{
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switch (pEnt->field_C8)
|
switch (renderType)
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{
|
{
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case RENDER_TNT:
|
case RENDER_TNT:
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return &m_TntRenderer;
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return &m_TntRenderer;
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@@ -75,6 +77,9 @@ EntityRenderer* EntityRenderDispatcher::getRenderer(Entity* pEnt)
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return &m_CameraRenderer;
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return &m_CameraRenderer;
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case RENDER_HUMANOID:
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case RENDER_HUMANOID:
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return &m_HumanoidMobRenderer;
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return &m_HumanoidMobRenderer;
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case RENDER_PIG:
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|
return &m_PigRenderer;
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|
// TODO
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#ifdef ENH_ALLOW_SAND_GRAVITY
|
#ifdef ENH_ALLOW_SAND_GRAVITY
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case RENDER_FALLING_TILE:
|
case RENDER_FALLING_TILE:
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return &m_FallingTileRenderer;
|
return &m_FallingTileRenderer;
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@@ -84,6 +89,15 @@ EntityRenderer* EntityRenderDispatcher::getRenderer(Entity* pEnt)
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return nullptr;
|
return nullptr;
|
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}
|
}
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|
|
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|
EntityRenderer* EntityRenderDispatcher::getRenderer(Entity* pEnt)
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|
{
|
||||||
|
int renderType = pEnt->field_C8;
|
||||||
|
if (renderType == RENDER_DYNAMIC)
|
||||||
|
renderType = pEnt->queryEntityRenderer();
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|
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|
return getRenderer(renderType);
|
||||||
|
}
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||||||
|
|
||||||
void EntityRenderDispatcher::onGraphicsReset()
|
void EntityRenderDispatcher::onGraphicsReset()
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||||||
{
|
{
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m_HumanoidMobRenderer.onGraphicsReset();
|
m_HumanoidMobRenderer.onGraphicsReset();
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@@ -14,6 +14,7 @@
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|||||||
#include "TntRenderer.hpp"
|
#include "TntRenderer.hpp"
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||||||
#include "ItemRenderer.hpp"
|
#include "ItemRenderer.hpp"
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||||||
#include "FallingTileRenderer.hpp"
|
#include "FallingTileRenderer.hpp"
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||||||
|
#include "PigRenderer.hpp"
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||||||
|
|
||||||
class Minecraft;
|
class Minecraft;
|
||||||
class Font;
|
class Font;
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||||||
@@ -29,6 +30,7 @@ public:
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|||||||
float distanceToSqr(float x, float y, float z);
|
float distanceToSqr(float x, float y, float z);
|
||||||
Font* getFont();
|
Font* getFont();
|
||||||
EntityRenderer* getRenderer(Entity* pEnt);
|
EntityRenderer* getRenderer(Entity* pEnt);
|
||||||
|
EntityRenderer* getRenderer(int renderType);
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||||||
void onGraphicsReset();
|
void onGraphicsReset();
|
||||||
void prepare(Level*, Textures*, Font*, Mob*, Options*, float);
|
void prepare(Level*, Textures*, Font*, Mob*, Options*, float);
|
||||||
void render(Entity*, float);
|
void render(Entity*, float);
|
||||||
@@ -41,8 +43,18 @@ public:
|
|||||||
public:
|
public:
|
||||||
ItemInHandRenderer* m_pItemInHandRenderer;
|
ItemInHandRenderer* m_pItemInHandRenderer;
|
||||||
HumanoidMobRenderer m_HumanoidMobRenderer;
|
HumanoidMobRenderer m_HumanoidMobRenderer;
|
||||||
|
PigRenderer m_PigRenderer;
|
||||||
|
//CowRenderer m_CowRenderer;
|
||||||
|
//ChickenRenderer m_ChickenRenderer;
|
||||||
TntRenderer m_TntRenderer;
|
TntRenderer m_TntRenderer;
|
||||||
|
//padding??
|
||||||
ItemRenderer m_ItemRenderer;
|
ItemRenderer m_ItemRenderer;
|
||||||
|
//CreeperRenderer m_CreeperRenderer;
|
||||||
|
//SpiderRenderer m_SpiderRenderer;
|
||||||
|
//SkeletonRenderer m_SkeletonRenderer;
|
||||||
|
//ZombieRenderer m_ZombieRenderer;
|
||||||
|
//SheepRenderer m_SheepRenderer;
|
||||||
|
//SheepFurRenderer m_SheepFurRenderer;
|
||||||
TripodCameraRenderer m_CameraRenderer;
|
TripodCameraRenderer m_CameraRenderer;
|
||||||
Textures* m_pTextures;
|
Textures* m_pTextures;
|
||||||
Level* m_pLevel;
|
Level* m_pLevel;
|
||||||
|
|||||||
@@ -83,9 +83,13 @@ void MobRenderer::render(Entity* entity, float x, float y, float z, float unused
|
|||||||
glDisable(GL_CULL_FACE);
|
glDisable(GL_CULL_FACE);
|
||||||
m_pModel->field_4 = getAttackAnim(pMob, f);
|
m_pModel->field_4 = getAttackAnim(pMob, f);
|
||||||
m_pModel->field_8 = false;
|
m_pModel->field_8 = false;
|
||||||
|
m_pModel->m_bIsBaby = pMob->isBaby();
|
||||||
|
|
||||||
if (m_pArmorModel)
|
if (m_pArmorModel)
|
||||||
|
{
|
||||||
m_pArmorModel->field_8 = m_pModel->field_8;
|
m_pArmorModel->field_8 = m_pModel->field_8;
|
||||||
|
m_pArmorModel->m_bIsBaby = m_pModel->m_bIsBaby;
|
||||||
|
}
|
||||||
|
|
||||||
float aYaw = pMob->field_5C + (pMob->m_yaw - pMob->field_5C) * f;
|
float aYaw = pMob->field_5C + (pMob->m_yaw - pMob->field_5C) * f;
|
||||||
float aPitch = pMob->field_60 + (pMob->m_pitch - pMob->field_60) * f;
|
float aPitch = pMob->field_60 + (pMob->m_pitch - pMob->field_60) * f;
|
||||||
@@ -104,7 +108,7 @@ void MobRenderer::render(Entity* entity, float x, float y, float z, float unused
|
|||||||
x1 = 1.0f;
|
x1 = 1.0f;
|
||||||
float x2 = pMob->field_130 - pMob->field_12C * (1.0f - f);
|
float x2 = pMob->field_130 - pMob->field_12C * (1.0f - f);
|
||||||
|
|
||||||
bindTexture("mob/char.png");
|
bindTexture(pMob->getTexture());
|
||||||
glEnable(GL_ALPHA_TEST);
|
glEnable(GL_ALPHA_TEST);
|
||||||
|
|
||||||
m_pModel->setBrightness(entity->getBrightness(1.0f));
|
m_pModel->setBrightness(entity->getBrightness(1.0f));
|
||||||
|
|||||||
16
source/client/renderer/entity/PigRenderer.cpp
Normal file
16
source/client/renderer/entity/PigRenderer.cpp
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
/********************************************************************
|
||||||
|
Minecraft: Pocket Edition - Decompilation Project
|
||||||
|
Copyright (C) 2023 iProgramInCpp
|
||||||
|
|
||||||
|
The following code is licensed under the BSD 1 clause license.
|
||||||
|
SPDX-License-Identifier: BSD-1-Clause
|
||||||
|
********************************************************************/
|
||||||
|
#include "PigRenderer.hpp"
|
||||||
|
|
||||||
|
PigRenderer::PigRenderer(Model* pModel, float f) : MobRenderer(pModel, f)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
PigRenderer::~PigRenderer()
|
||||||
|
{
|
||||||
|
}
|
||||||
17
source/client/renderer/entity/PigRenderer.hpp
Normal file
17
source/client/renderer/entity/PigRenderer.hpp
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
/********************************************************************
|
||||||
|
Minecraft: Pocket Edition - Decompilation Project
|
||||||
|
Copyright (C) 2023 iProgramInCpp
|
||||||
|
|
||||||
|
The following code is licensed under the BSD 1 clause license.
|
||||||
|
SPDX-License-Identifier: BSD-1-Clause
|
||||||
|
********************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "MobRenderer.hpp"
|
||||||
|
|
||||||
|
class PigRenderer : public MobRenderer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PigRenderer(Model*, float);
|
||||||
|
~PigRenderer();
|
||||||
|
};
|
||||||
0
source/client/renderer/entity/SheepFurRenderer.cpp
Normal file
0
source/client/renderer/entity/SheepFurRenderer.cpp
Normal file
0
source/client/renderer/entity/SheepFurRenderer.hpp
Normal file
0
source/client/renderer/entity/SheepFurRenderer.hpp
Normal file
0
source/client/renderer/entity/SheepRenderer.cpp
Normal file
0
source/client/renderer/entity/SheepRenderer.cpp
Normal file
0
source/client/renderer/entity/SheepRenderer.hpp
Normal file
0
source/client/renderer/entity/SheepRenderer.hpp
Normal file
0
source/client/renderer/entity/SkeletonRenderer.cpp
Normal file
0
source/client/renderer/entity/SkeletonRenderer.cpp
Normal file
0
source/client/renderer/entity/SkeletonRenderer.hpp
Normal file
0
source/client/renderer/entity/SkeletonRenderer.hpp
Normal file
0
source/client/renderer/entity/SpiderRenderer.cpp
Normal file
0
source/client/renderer/entity/SpiderRenderer.cpp
Normal file
0
source/client/renderer/entity/SpiderRenderer.hpp
Normal file
0
source/client/renderer/entity/SpiderRenderer.hpp
Normal file
0
source/client/renderer/entity/ZombieRenderer.cpp
Normal file
0
source/client/renderer/entity/ZombieRenderer.cpp
Normal file
0
source/client/renderer/entity/ZombieRenderer.hpp
Normal file
0
source/client/renderer/entity/ZombieRenderer.hpp
Normal file
@@ -1068,6 +1068,13 @@ void Entity::lavaHurt()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int Entity::queryEntityRenderer()
|
||||||
|
{
|
||||||
|
// If field_C8 is equal to RENDER_DYNAMIC, EntityRenderDispatcher
|
||||||
|
// calls here. Used for sheared sheep.
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
int Entity::hashCode()
|
int Entity::hashCode()
|
||||||
{
|
{
|
||||||
return m_EntityID;
|
return m_EntityID;
|
||||||
|
|||||||
@@ -22,10 +22,20 @@ class ItemInstance;
|
|||||||
enum eEntityRenderType
|
enum eEntityRenderType
|
||||||
{
|
{
|
||||||
RENDER_NONE,
|
RENDER_NONE,
|
||||||
|
RENDER_DYNAMIC,
|
||||||
RENDER_TNT,
|
RENDER_TNT,
|
||||||
RENDER_HUMANOID,
|
RENDER_HUMANOID,
|
||||||
RENDER_ITEM,
|
RENDER_ITEM,
|
||||||
RENDER_CAMERA,
|
RENDER_CAMERA,
|
||||||
|
RENDER_CHICKEN,
|
||||||
|
RENDER_COW,
|
||||||
|
RENDER_PIG,
|
||||||
|
RENDER_SHEEP,
|
||||||
|
RENDER_SHEEP_FUR,
|
||||||
|
RENDER_ZOMBIE,
|
||||||
|
RENDER_SKELETON,
|
||||||
|
RENDER_SPIDER,
|
||||||
|
RENDER_CREEPER,
|
||||||
|
|
||||||
// custom
|
// custom
|
||||||
RENDER_FALLING_TILE = 50,
|
RENDER_FALLING_TILE = 50,
|
||||||
@@ -139,6 +149,7 @@ public:
|
|||||||
virtual void markHurt();
|
virtual void markHurt();
|
||||||
virtual void burn(int);
|
virtual void burn(int);
|
||||||
virtual void lavaHurt();
|
virtual void lavaHurt();
|
||||||
|
virtual int queryEntityRenderer();
|
||||||
|
|
||||||
virtual bool isLocalPlayer();
|
virtual bool isLocalPlayer();
|
||||||
|
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ Mob::Mob(Level* pLevel) : Entity(pLevel)
|
|||||||
field_B84 = 0;
|
field_B84 = 0;
|
||||||
m_pEntLookedAt = nullptr;
|
m_pEntLookedAt = nullptr;
|
||||||
|
|
||||||
m_texture = "/mob/char.png";
|
m_texture = "/mob/pig.png";
|
||||||
m_class = "";
|
m_class = "";
|
||||||
|
|
||||||
field_34 = 1;
|
field_34 = 1;
|
||||||
@@ -744,6 +744,11 @@ int Mob::getMaxSpawnClusterSize()
|
|||||||
return 4;
|
return 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Mob::isBaby()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
void Mob::actuallyHurt(int damage)
|
void Mob::actuallyHurt(int damage)
|
||||||
{
|
{
|
||||||
#ifdef TEST_SURVIVAL_MODE
|
#ifdef TEST_SURVIVAL_MODE
|
||||||
|
|||||||
@@ -62,6 +62,7 @@ public:
|
|||||||
virtual Vec3 getLookAngle(float f);
|
virtual Vec3 getLookAngle(float f);
|
||||||
virtual Vec3 getViewVector(float f);
|
virtual Vec3 getViewVector(float f);
|
||||||
virtual int getMaxSpawnClusterSize();
|
virtual int getMaxSpawnClusterSize();
|
||||||
|
virtual bool isBaby();
|
||||||
virtual void actuallyHurt(int damage);
|
virtual void actuallyHurt(int damage);
|
||||||
virtual bool removeWhenFarAway();
|
virtual bool removeWhenFarAway();
|
||||||
virtual int getDeathLoot();
|
virtual int getDeathLoot();
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ Player::Player(Level* pLevel) : Mob(pLevel)
|
|||||||
field_BC4 = 0;
|
field_BC4 = 0;
|
||||||
m_bHaveRespawnPos = false;
|
m_bHaveRespawnPos = false;
|
||||||
|
|
||||||
field_C8 = 2;
|
field_C8 = RENDER_HUMANOID;
|
||||||
|
|
||||||
m_pInventory = new Inventory(this);
|
m_pInventory = new Inventory(this);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user