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* Add PigModel and PigRenderer
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@@ -22,7 +22,7 @@ Player::Player(Level* pLevel) : Mob(pLevel)
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field_BC4 = 0;
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m_bHaveRespawnPos = false;
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field_C8 = 2;
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field_C8 = RENDER_HUMANOID;
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m_pInventory = new Inventory(this);
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