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* Add PigModel and PigRenderer
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@@ -57,7 +57,7 @@ Mob::Mob(Level* pLevel) : Entity(pLevel)
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field_B84 = 0;
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m_pEntLookedAt = nullptr;
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m_texture = "/mob/char.png";
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m_texture = "/mob/pig.png";
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m_class = "";
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field_34 = 1;
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@@ -744,6 +744,11 @@ int Mob::getMaxSpawnClusterSize()
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return 4;
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}
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bool Mob::isBaby()
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{
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return false;
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}
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void Mob::actuallyHurt(int damage)
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{
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#ifdef TEST_SURVIVAL_MODE
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