* Move AppPlatform_emscripten to the sdl directory

As pointed out by #82, the behavior before this commit is unintuitive.
This commit is contained in:
iProgramInCpp
2023-10-22 10:52:38 +03:00
parent 7e0bd02111
commit c503eccd9d
6 changed files with 3 additions and 3 deletions

View File

@@ -0,0 +1,33 @@
#include "AppPlatform_emscripten.hpp"
#include <emscripten.h>
#include "common/Utils.hpp"
AppPlatform_emscripten::AppPlatform_emscripten(std::string storageDir, SDL_Window *window)
: AppPlatform_sdlbase(storageDir, window)
{
}
Texture AppPlatform_emscripten::loadTexture(const std::string& path, bool b)
{
Texture out;
out.field_C = 1;
out.field_D = 0;
std::string realPath = getAssetPath(path);
char *data = emscripten_get_preloaded_image_data(("/" + realPath).c_str(), &out.m_width, &out.m_height);
if (data != NULL)
{
size_t data_size = out.m_width * out.m_height;
out.m_pixels = new uint32_t[data_size];
memcpy(out.m_pixels, data, data_size * sizeof(uint32_t));
free(data);
return out;
}
// I don't think this logic makes any sense
LOG_E("Couldn't find file: %s", realPath.c_str());
return out;
}