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* Move AppPlatform_emscripten to the sdl directory
As pointed out by #82, the behavior before this commit is unintuitive.
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33
platforms/sdl/AppPlatform_emscripten.cpp
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33
platforms/sdl/AppPlatform_emscripten.cpp
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@@ -0,0 +1,33 @@
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#include "AppPlatform_emscripten.hpp"
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#include <emscripten.h>
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#include "common/Utils.hpp"
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AppPlatform_emscripten::AppPlatform_emscripten(std::string storageDir, SDL_Window *window)
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: AppPlatform_sdlbase(storageDir, window)
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{
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}
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Texture AppPlatform_emscripten::loadTexture(const std::string& path, bool b)
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{
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Texture out;
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out.field_C = 1;
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out.field_D = 0;
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std::string realPath = getAssetPath(path);
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char *data = emscripten_get_preloaded_image_data(("/" + realPath).c_str(), &out.m_width, &out.m_height);
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if (data != NULL)
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{
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size_t data_size = out.m_width * out.m_height;
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out.m_pixels = new uint32_t[data_size];
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memcpy(out.m_pixels, data, data_size * sizeof(uint32_t));
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free(data);
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return out;
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}
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// I don't think this logic makes any sense
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LOG_E("Couldn't find file: %s", realPath.c_str());
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return out;
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}
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