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https://github.com/celisej567/mcpe.git
synced 2026-09-23 20:09:46 +03:00
* Move AABB, HitResult and Vec3 into world/phys
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@@ -8,7 +8,7 @@
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#pragma once
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#include "client/common/AABB.hpp"
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#include "world/phys/AABB.hpp"
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class Culler
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{
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@@ -9,7 +9,7 @@
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#pragma once
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#include "client/common/Matrix.hpp"
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#include "client/common/AABB.hpp"
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#include "world/phys/AABB.hpp"
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class Frustum
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{
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@@ -8,7 +8,7 @@
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#pragma once
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#include "client/common/Vec3.hpp"
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#include "world/phys/Vec3.hpp"
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#include "Culler.hpp"
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#include "Frustum.hpp"
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@@ -8,7 +8,7 @@
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#pragma once
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#include "client/common/AABB.hpp"
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#include "world/phys/AABB.hpp"
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#include "client/model/HumanoidModel.hpp"
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#include "client/renderer/Font.hpp"
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@@ -8,8 +8,8 @@
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#pragma once
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#include "client/common/AABB.hpp"
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#include "client/common/Vec3.hpp"
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#include "world/phys/Vec3.hpp"
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#include "world/phys/AABB.hpp"
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#include "world/level/Material.hpp"
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#include "world/tile/Tile.hpp"
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#include "world/item/ItemInstance.hpp"
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@@ -8,7 +8,7 @@
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#pragma once
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#include "client/common/Vec3.hpp"
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#include "world/phys/Vec3.hpp"
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#include "world/level/levelgen/biome/BiomeSource.hpp"
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#include "world/level/levelgen/chunk/ChunkSource.hpp"
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#include "Level.hpp"
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@@ -11,9 +11,9 @@
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#include <cstring>
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#include <vector>
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#include <algorithm>
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#include "client/common/AABB.hpp"
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#include "client/common/Utils.hpp"
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#include "client/renderer/LightLayer.hpp"
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#include "world/phys/AABB.hpp"
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class Level;
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class Entity;
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@@ -11,7 +11,7 @@
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#include <string>
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#include "BitStream.h"
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#include "client/common/Utils.hpp"
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#include "client/common/Vec3.hpp"
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#include "world/phys/Vec3.hpp"
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#include "world/item/Inventory.hpp"
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struct PlayerData
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@@ -8,7 +8,7 @@
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#pragma once
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#include "Mth.hpp"
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#include "client/common/Mth.hpp"
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class Vec3
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{
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@@ -12,7 +12,7 @@
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#include <vector>
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#include "client/common/Random.hpp"
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#include "client/common/AABB.hpp"
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#include "world/phys/AABB.hpp"
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#include "world/level/storage/LevelSource.hpp"
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#include "world/level/Material.hpp"
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#include "world/entity/Entity.hpp"
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