* Move AABB, HitResult and Vec3 into world/phys

This commit is contained in:
iProgramInCpp
2023-08-18 22:33:05 +03:00
parent ac0555c3fb
commit c4b8e48c6c
17 changed files with 38 additions and 35 deletions

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@@ -8,7 +8,7 @@
#pragma once
#include "client/common/AABB.hpp"
#include "world/phys/AABB.hpp"
class Culler
{

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@@ -9,7 +9,7 @@
#pragma once
#include "client/common/Matrix.hpp"
#include "client/common/AABB.hpp"
#include "world/phys/AABB.hpp"
class Frustum
{

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@@ -8,7 +8,7 @@
#pragma once
#include "client/common/Vec3.hpp"
#include "world/phys/Vec3.hpp"
#include "Culler.hpp"
#include "Frustum.hpp"

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@@ -8,7 +8,7 @@
#pragma once
#include "client/common/AABB.hpp"
#include "world/phys/AABB.hpp"
#include "client/model/HumanoidModel.hpp"
#include "client/renderer/Font.hpp"

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@@ -8,8 +8,8 @@
#pragma once
#include "client/common/AABB.hpp"
#include "client/common/Vec3.hpp"
#include "world/phys/Vec3.hpp"
#include "world/phys/AABB.hpp"
#include "world/level/Material.hpp"
#include "world/tile/Tile.hpp"
#include "world/item/ItemInstance.hpp"

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@@ -8,7 +8,7 @@
#pragma once
#include "client/common/Vec3.hpp"
#include "world/phys/Vec3.hpp"
#include "world/level/levelgen/biome/BiomeSource.hpp"
#include "world/level/levelgen/chunk/ChunkSource.hpp"
#include "Level.hpp"

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@@ -11,9 +11,9 @@
#include <cstring>
#include <vector>
#include <algorithm>
#include "client/common/AABB.hpp"
#include "client/common/Utils.hpp"
#include "client/renderer/LightLayer.hpp"
#include "world/phys/AABB.hpp"
class Level;
class Entity;

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@@ -11,7 +11,7 @@
#include <string>
#include "BitStream.h"
#include "client/common/Utils.hpp"
#include "client/common/Vec3.hpp"
#include "world/phys/Vec3.hpp"
#include "world/item/Inventory.hpp"
struct PlayerData

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@@ -8,7 +8,7 @@
#pragma once
#include "Mth.hpp"
#include "client/common/Mth.hpp"
class Vec3
{

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@@ -12,7 +12,7 @@
#include <vector>
#include "client/common/Random.hpp"
#include "client/common/AABB.hpp"
#include "world/phys/AABB.hpp"
#include "world/level/storage/LevelSource.hpp"
#include "world/level/Material.hpp"
#include "world/entity/Entity.hpp"