* Add Gradle-based project for Android.

* Remove Microsoft Visual Studio projects for Android build.
This commit is contained in:
iProgramInCpp
2023-11-03 14:46:32 +02:00
parent f83ead9f8d
commit bd3348f7fe
29 changed files with 511 additions and 3970 deletions

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@@ -1,9 +0,0 @@
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@@ -1,75 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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@@ -1,14 +0,0 @@
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@@ -1,969 +0,0 @@
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<ClCompile Include="$(RAKNET_PATH)\PS4Includes.cpp" />
<ClCompile Include="$(RAKNET_PATH)\Rackspace.cpp" />
<ClCompile Include="$(RAKNET_PATH)\RakMemoryOverride.cpp" />
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<ClCompile Include="$(RAKNET_PATH)\RakNetSocket2_360_720.cpp" />
<ClCompile Include="$(RAKNET_PATH)\RakNetSocket2_Berkley.cpp" />
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<ClCompile Include="$(RAKNET_PATH)\RakNetSocket2_NativeClient.cpp" />
<ClCompile Include="$(RAKNET_PATH)\RakNetSocket2_PS3_PS4.cpp" />
<ClCompile Include="$(RAKNET_PATH)\RakNetSocket2_PS4.cpp" />
<ClCompile Include="$(RAKNET_PATH)\RakNetSocket2_Vita.cpp" />
<ClCompile Include="$(RAKNET_PATH)\RakNetSocket2_WindowsStore8.cpp" />
<ClCompile Include="$(RAKNET_PATH)\RakNetSocket2_Windows_Linux.cpp" />
<ClCompile Include="$(RAKNET_PATH)\RakNetSocket2_Windows_Linux_360.cpp" />
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<ClCompile Include="$(RAKNET_PATH)\Rand.cpp" />
<ClCompile Include="$(RAKNET_PATH)\RandSync.cpp" />
<ClCompile Include="$(RAKNET_PATH)\ReadyEvent.cpp" />
<ClCompile Include="$(RAKNET_PATH)\RelayPlugin.cpp" />
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<ClCompile Include="$(RAKNET_PATH)\TeamBalancer.cpp" />
<ClCompile Include="$(RAKNET_PATH)\TeamManager.cpp" />
<ClCompile Include="$(RAKNET_PATH)\TelnetTransport.cpp" />
<ClCompile Include="$(RAKNET_PATH)\ThreadsafePacketLogger.cpp" />
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<ClCompile Include="$(RAKNET_PATH)\VariadicSQLParser.cpp" />
<ClCompile Include="$(RAKNET_PATH)\VitaIncludes.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\renderer\GL\GL.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\entity\Entity.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\entity\FallingTile.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\world\entity\LocalPlayer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\entity\Mob.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\entity\Player.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\world\entity\TripodCamera.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\gamemode\CreativeMode.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\gamemode\GameMode.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\gamemode\SurvivalMode.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\item\CameraItem.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\item\DoorItem.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\item\Inventory.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\world\item\ItemInstance.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\item\TileItem.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\item\TilePlanterItem.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\Dimension.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\Explosion.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\Level.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\biome\Biome.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\biome\BiomeSource.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\chunk\ChunkCache.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\chunk\ChunkSource.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\chunk\LevelChunk.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\chunk\PerformanceTestChunkSource.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\chunk\RandomLevelSource.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\chunk\TestChunkSource.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\BirchFeature.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\ClayFeature.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\Feature.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\FlowerFeature.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\OreFeature.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\PineFeature.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\ReedsFeature.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\SpringFeature.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\SpruceFeature.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\TreeFeature.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\synth\ImprovedNoise.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\world\level\LevelListener.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\Material.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\world\level\storage\ExternalFileLevelStorage.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\storage\ExternalFileLevelStorageSource.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\world\level\storage\MemoryLevelStorage.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\storage\MemoryLevelStorageSource.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\storage\RegionFile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\TickNextTickData.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\particle\BubbleParticle.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\particle\ExplodeParticle.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\particle\FlameParticle.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\particle\LavaParticle.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\particle\Particle.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\particle\ParticleEngine.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\particle\RedDustParticle.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\particle\SmokeParticle.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\particle\TerrainParticle.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\phys\AABB.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\phys\HitResult.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\phys\Vec3.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\BookshelfTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\Bush.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\ClayTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\ClothTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\DirtTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\DoorTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\FarmTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\FireTile.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\world\tile\GrassTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\GravelTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\HalfTransparentTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\IceTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\InvisibleTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\LadderTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\LeafTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\LiquidTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\LiquidTileDynamic.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\LiquidTileStatic.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\MetalTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\ObsidianTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\OreTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\RedStoneOreTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\ReedTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\SandStoneTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\SandTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\Sapling.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\SpongeTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\StairTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\StoneSlabTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\StoneTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\Tile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\TntTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\TopSnowTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\TorchTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\TransparentTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\TreeTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\tile\WireTile.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\MinecraftPackets.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\NetEventCallback.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\packets\AddPlayerPacket.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\packets\ChunkDataPacket.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\packets\LevelDataPacket.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\packets\LoginPacket.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\packets\MessagePacket.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\packets\MovePlayerPacket.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\packets\PlaceBlockPacket.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\packets\PlayerEquipmentPacket.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\packets\RemoveBlockPacket.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\packets\RemoveEntityPacket.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\packets\RequestChunkPacket.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\packets\StartGamePacket.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\packets\UpdateBlockPacket.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\RakNetInstance.cpp" />
<ClCompile Include="$(MC_ROOT)\source\network\ServerSideNetworkHandler.cpp" />
<ClCompile Include="$(MC_ROOT)\platforms\android\AppPlatform_android.cpp" />
<ClCompile Include="$(MC_ROOT)\thirdparty\stb_image_impl.c" />
<ClCompile Include="android_native_app_glue.c" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@@ -1,34 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Changes made to Package Name should also be reflected in the Debugging - Package Name property, in the Property Pages -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.reminecraftpe"
android:versionCode="1"
android:versionName="1.0">
<!-- This is the platform API where NativeActivity was introduced. -->
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="22"/>
<!-- This .apk has no Java code itself, so set hasCode to false. -->
<application android:label="@string/app_name" android:hasCode="false">
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden"
android:screenOrientation="landscape">
<!-- Tell NativeActivity the name of our .so -->
<meta-data android:name="android.app.lib_name"
android:value="$(AndroidAppLibName)" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
</manifest>

View File

@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<MC_ROOT>$(ProjectDir)..\..\..\..\</MC_ROOT>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup />
<ItemGroup>
<BuildMacro Include="MC_ROOT">
<Value>$(MC_ROOT)</Value>
</BuildMacro>
</ItemGroup>
</Project>

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@@ -1,90 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="$(projectname)" default="help">
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var. -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file contains project specific properties such as
project target, and library dependencies. Lower level build properties are
stored in ant.properties
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure ANDROID_HOME environment variable is correctly set."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
<target name="-pre-compile">
<path id="project.all.jars.path">
<path path="${toString:project.all.jars.path}"/>
<fileset dir="${jar.libs.dir}">
<include name="*.jar"/>
</fileset>
</path>
</target>
</project>

View File

@@ -1,207 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x86">
<Configuration>Debug</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x86">
<Configuration>Release</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<RootNamespace>minecraftcpp</RootNamespace>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<ProjectVersion>1.0</ProjectVersion>
<ProjectGuid>{638896b6-8eac-47d8-bfd8-6b74f88322cf}</ProjectGuid>
</PropertyGroup>
<Import Project="$(AndroidTargetsPath)\Android.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<Import Project="$(AndroidTargetsPath)\Android.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="Shared" />
<PropertyGroup Label="UserMacros" />
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="PropertySheet.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="PropertySheet.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="PropertySheet.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="PropertySheet.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="PropertySheet.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="PropertySheet.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="PropertySheet.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="PropertySheet.props" />
</ImportGroup>
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
<AntTarget>debug</AntTarget>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemGroup>
<Content Include="assets/icon.png" />
<Content Include="assets/particles.png" />
<Content Include="assets/readme.txt" />
<Content Include="assets/terrain.png" />
<Content Include="assets/environment/clouds.png" />
<Content Include="assets/font/default.png" />
<Content Include="assets/gui/background.png" />
<Content Include="assets/gui/default_world.png" />
<Content Include="assets/gui/feedback_fill.png" />
<Content Include="assets/gui/feedback_outer.png" />
<Content Include="assets/gui/gui.png" />
<Content Include="assets/gui/gui_blocks.png" />
<Content Include="assets/gui/icons.png" />
<Content Include="assets/gui/items.png" />
<Content Include="assets/gui/raknet.png" />
<Content Include="assets/gui/title.png" />
<Content Include="assets/gui/background/panorama_0.png" />
<Content Include="assets/gui/background/panorama_1.png" />
<Content Include="assets/gui/background/panorama_2.png" />
<Content Include="assets/gui/background/panorama_3.png" />
<Content Include="assets/gui/background/panorama_4.png" />
<Content Include="assets/gui/background/panorama_5.png" />
<Content Include="assets/item/camera.png" />
<Content Include="assets/mob/char.png" />
<Content Include="assets/patches/a_cryingobsidian.png" />
<Content Include="assets/patches/c_bricks.png" />
<Content Include="assets/patches/c_cloth.png" />
<Content Include="assets/patches/c_emerald.png" />
<Content Include="assets/patches/c_glass.png" />
<Content Include="assets/patches/c_gold.png" />
<Content Include="assets/patches/c_grass_top.png" />
<Content Include="assets/patches/c_iron.png" />
<Content Include="assets/patches/c_i_coal.png" />
<Content Include="assets/patches/c_i_emerald.png" />
<Content Include="assets/patches/c_i_gold.png" />
<Content Include="assets/patches/c_i_iron.png" />
<Content Include="assets/patches/c_leaves_opa.png" />
<Content Include="assets/patches/c_leaves_tra.png" />
<Content Include="assets/patches/c_rose.png" />
<Content Include="assets/patches/patch_data.txt" />
<Content Include="res\values\strings.xml" />
<AntBuildXml Include="build.xml" />
<AndroidManifest Include="AndroidManifest.xml" />
<AntProjectPropertiesFile Include="project.properties" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\minecraftcpp.NativeActivity\minecraftcpp.NativeActivity.vcxproj">
<Project>{c381c7af-d139-41e9-a742-6b0006e25d64}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(AndroidTargetsPath)\Android.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>

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@@ -1,3 +0,0 @@
# Project target
target=$(androidapilevel)
# Provide path to the directory where prebuilt external jar files are by setting jar.libs.dir=

16
platforms/android/project/.gitignore vendored Normal file
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@@ -0,0 +1,16 @@
*.iml
.gradle
.idea
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
.DS_Store
/build
/captures
.externalNativeBuild
.cxx
local.properties

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@@ -0,0 +1 @@
/build

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@@ -0,0 +1,54 @@
plugins {
id 'com.android.application'
}
android {
namespace 'com.reminecraftpe'
compileSdk 34
// Employ a hack which copies the assets folder in to the local assets folder.
task CopyAssets(type: Copy) {
from '../../../../game/assets'
into 'src/main/assets'
}
applicationVariants.all { variant ->
// Ensure the custom task is executed before building the APK
variant.preBuildProvider.configure { dependsOn(CopyAssets) }
}
defaultConfig {
applicationId "com.reminecraftpe"
minSdk 16
targetSdk 31
versionCode 1
versionName "1.0"
// testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags ''
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
externalNativeBuild {
cmake {
path file('src/main/cpp/CMakeLists.txt')
version '3.22.1'
}
}
}
dependencies {
}

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@@ -0,0 +1,21 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<!-- This is the platform API where NativeActivity was introduced. -->
<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="31"/>
<application
android:hasCode="false"
android:label="@string/app_name"
tools:targetApi="21">
<!-- Create a native activity class -->
<activity
android:name="android.app.NativeActivity"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden"
android:exported="true"
android:screenOrientation="landscape">
<!-- Tell the NativeActivity about our shared object -->
<meta-data
android:name="android.app.lib_name"
android:value="reminecraftpe" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<!-- Give our app internet access -->
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
</manifest>

View File

@@ -1,4 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">ReMinecraftPE</string>
</resources>
</resources>

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@@ -0,0 +1,5 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
id 'com.android.application' version '8.0.2' apply false
id 'com.android.library' version '8.0.2' apply false
}

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@@ -0,0 +1,21 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true

Binary file not shown.

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@@ -0,0 +1,6 @@
#Fri Nov 03 13:09:17 EET 2023
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.0-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

185
platforms/android/project/gradlew vendored Normal file
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@@ -0,0 +1,185 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

89
platforms/android/project/gradlew.bat vendored Normal file
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@@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View File

@@ -0,0 +1,16 @@
pluginManagement {
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
}
}
rootProject.name = "ReMinecraftPE"
include ':app'