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* Add proper firework rendering
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@@ -14,11 +14,11 @@ Rocket::Rocket(Level* level, float x, float y, float z) : Entity(level)
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{
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field_B8C = 0;
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field_B90 = 80;
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field_C8 = RENDER_CAMERA;
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field_C8 = RENDER_ROCKET;
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field_34 = 1;
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setSize(1.0f, 1.5f);
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setSize(0.1f, 1.0f);
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field_84 = field_8C * 0.5f - 0.25f;
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setPos(x, y, z);
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