* Add proper firework rendering

This commit is contained in:
iProgramInCpp
2023-12-31 15:14:56 +02:00
parent 90bd2935d4
commit bcd63f43f5
6 changed files with 85 additions and 7 deletions

View File

@@ -46,10 +46,8 @@ EntityRenderDispatcher::EntityRenderDispatcher() :
m_TntRenderer.init(this);
m_CameraRenderer.init(this);
m_ItemRenderer.init(this);
#ifdef ENH_ALLOW_SAND_GRAVITY
m_RocketRenderer.init(this);
m_FallingTileRenderer.init(this);
#endif
}
float EntityRenderDispatcher::distanceToSqr(float x, float y, float z)
@@ -94,11 +92,11 @@ EntityRenderer* EntityRenderDispatcher::getRenderer(int renderType)
return &m_PigRenderer;
case RENDER_CREEPER:
return &m_CreeperRenderer;
case RENDER_ROCKET:
return &m_RocketRenderer;
// TODO
#ifdef ENH_ALLOW_SAND_GRAVITY
case RENDER_FALLING_TILE:
return &m_FallingTileRenderer;
#endif
}
return nullptr;