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Clean Up CMake Build System
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213
platforms/sdl/base/AppPlatform_sdl_base.cpp
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213
platforms/sdl/base/AppPlatform_sdl_base.cpp
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#include "AppPlatform_sdl_base.hpp"
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#include <sstream>
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#include <fstream>
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#include <sys/stat.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#else
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#include "thirdparty/GL/GL.hpp"
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#endif
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#include "common/Utils.hpp"
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#include "SoundSystemAL.hpp"
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void AppPlatform_sdl_base::_init(std::string storageDir, SDL_Window *window)
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{
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_storageDir = storageDir;
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_window = window;
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_iconTexture = nullptr;
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_icon = nullptr;
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m_bShiftPressed[0] = false;
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m_bShiftPressed[1] = false;
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ensureDirectoryExists(_storageDir.c_str());
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m_pLogger = new Logger;
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m_pSoundSystem = nullptr;
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}
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void AppPlatform_sdl_base::initSoundSystem()
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{
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if (!m_pSoundSystem)
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{
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m_pSoundSystem = new SoundSystemAL();
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LOG_I("Initializing OpenAL SoundSystem...");
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}
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else
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{
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LOG_E("Trying to initialize SoundSystem more than once!");
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}
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}
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void AppPlatform_sdl_base::setIcon(const Texture& icon)
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{
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if (!icon.m_pixels)
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return;
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SAFE_DELETE(_iconTexture);
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if (_icon) SDL_FreeSurface(_icon);
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_iconTexture = new Texture(icon);
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_icon = getSurfaceForTexture(_iconTexture);
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if (_icon)
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SDL_SetWindowIcon(_window, _icon);
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}
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AppPlatform_sdl_base::~AppPlatform_sdl_base()
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{
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if (_icon) SDL_FreeSurface(_icon);
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SAFE_DELETE(_iconTexture);
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SAFE_DELETE(m_pSoundSystem);
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// DELETE THIS LAST
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SAFE_DELETE(m_pLogger);
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}
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SDL_Surface* AppPlatform_sdl_base::getSurfaceForTexture(const Texture* const texture)
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{
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if (!texture) return nullptr;
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void * const pixels = texture->m_pixels;
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const int width = texture->m_width;
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const int height = texture->m_height;
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const int depth = 32; // Color depth (32-bit by default)
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SDL_Surface* surface = SDL_CreateRGBSurfaceFrom(
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pixels, width, height, depth,
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width * 4, // Pitch
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0x000000FF, 0x0000FF00, 0x00FF0000,
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0xFF000000
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);
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if (!surface)
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LOG_E("Failed loading SDL_Surface from Texture: %s", SDL_GetError());
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return surface;
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}
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int AppPlatform_sdl_base::checkLicense()
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{
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// we own the game!!
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return 1;
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}
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const char* const AppPlatform_sdl_base::getWindowTitle() const
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{
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return SDL_GetWindowTitle(_window);
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}
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int AppPlatform_sdl_base::getScreenWidth() const
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{
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int width;
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SDL_GL_GetDrawableSize(_window, &width, nullptr);
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return width;
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}
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int AppPlatform_sdl_base::getScreenHeight() const
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{
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int height;
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SDL_GL_GetDrawableSize(_window, nullptr, &height);
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return height;
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}
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void AppPlatform_sdl_base::setMouseGrabbed(bool b)
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{
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SDL_SetWindowGrab(_window, b ? SDL_TRUE : SDL_FALSE);
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SDL_SetRelativeMouseMode(b ? SDL_TRUE : SDL_FALSE);
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}
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void AppPlatform_sdl_base::setMouseDiff(int x, int y)
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{
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xrel = x;
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yrel = y;
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}
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void AppPlatform_sdl_base::getMouseDiff(int& x, int& y)
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{
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x = xrel;
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y = yrel;
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}
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void AppPlatform_sdl_base::clearDiff()
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{
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xrel = 0;
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yrel = 0;
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}
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bool AppPlatform_sdl_base::shiftPressed()
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{
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return m_bShiftPressed[0] || m_bShiftPressed[1];
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}
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void AppPlatform_sdl_base::setShiftPressed(bool b, bool isLeft)
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{
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m_bShiftPressed[isLeft ? 0 : 1] = b;
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}
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int AppPlatform_sdl_base::getUserInputStatus()
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{
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return -1;
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}
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MouseButtonType AppPlatform_sdl_base::GetMouseButtonType(SDL_Event event)
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{
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switch (event.button.button)
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{
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case SDL_BUTTON_LEFT:
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return BUTTON_LEFT;
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case SDL_BUTTON_RIGHT:
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return BUTTON_RIGHT;
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case SDL_BUTTON_MIDDLE:
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return BUTTON_MIDDLE;
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default:
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return BUTTON_NONE;
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}
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}
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bool AppPlatform_sdl_base::GetMouseButtonState(SDL_Event event)
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{
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bool result;
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switch (event.type)
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{
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case SDL_MOUSEBUTTONDOWN:
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result = true;
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break;
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case SDL_MOUSEBUTTONUP:
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result = false;
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break;
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case SDL_MOUSEWHEEL:
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{
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short wheelDelta = event.wheel.y;
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if (wheelDelta > 0)
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// "A positive value indicates that the wheel was rotated forward, away from the user."
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result = false;
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else
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// "A negative value indicates that the wheel was rotated backward, toward the user."
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result = true;
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break;
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}
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default:
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result = false;
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break;
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}
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return result;
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}
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Keyboard::KeyState AppPlatform_sdl_base::GetKeyState(SDL_Event event)
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{
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switch (event.key.state)
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{
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case SDL_RELEASED:
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return Keyboard::UP;
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case SDL_PRESSED:
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default:
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return Keyboard::DOWN;
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}
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}
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