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Misc patches
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@@ -22,7 +22,7 @@ Player::Player(Level* pLevel) : Mob(pLevel)
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field_BC4 = 0;
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m_bHaveRespawnPos = false;
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field_C8 = RENDER_HUMANOID;
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m_renderType = RENDER_HUMANOID;
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m_pInventory = new Inventory(this);
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@@ -345,7 +345,7 @@ void Player::setRespawnPos(Pos* pos)
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m_bHaveRespawnPos = true;
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m_respawnPos.x = pos->x;
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m_respawnPos.y = pos->y;
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// @BUG: no m_respawnPos.z = pos->z ??
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m_respawnPos.z = pos->z;
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}
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void Player::startCrafting(int x, int y, int z)
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