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Fixed rendering bugs & crashes (#36)
* Fixed rendering bugs & crashes * Fixed shading of cubes (includes Steve & Camera head) * Fixed crash from rendering of Air item in hand * Fixed crash from right-clicking with Air item in-hand * TripodCameraRenderer no longer uses Cube::renderHorrible --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
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@@ -24,7 +24,7 @@ void HumanoidMobRenderer::additionalRendering(Mob* mob, float f)
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Player* player = (Player*)mob;
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int itemID = player->m_pInventory->getSelectedItemId();
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if (itemID < 0)
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if (itemID <= 0)
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return;
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ItemInstance inst(itemID, 1, 0);
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