GUI: Rename some methods, start to implement new one

This commit is contained in:
Er2
2023-12-09 19:44:25 +03:00
parent 5e311cbbb3
commit b6bf9d616a
76 changed files with 883 additions and 263 deletions

View File

@@ -0,0 +1,49 @@
/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "client/app/IScreen.hpp"
#include "controls/IControl.hpp"
#include "Drawer.hpp"
class Screen : public IScreen, public Drawer
{
public:
Screen();
virtual ~Screen();
void init(Minecraft*, int, int) override;
void setSize(int width, int height) override;
int getYOffset() override;
virtual void onInit() override;
virtual void onRender(int mouseX, int mouseY, float f) override;
virtual void onEvents() override;
virtual void onTick() override;
virtual void mouseEvent() override;
virtual void keyboardEvent() override;
virtual bool handleBackEvent(bool) override;
virtual void removed() override;
virtual void renderBackground() override;
virtual bool isPauseScreen() override;
virtual bool isErrorScreen() override;
virtual bool isInGameScreen() override;
virtual void confirmResult(bool, int) override;
virtual void charInput(char) override;
virtual void mouseClicked(int, int, int);
virtual void mouseReleased(int, int, int);
// ported from 0.8
//virtual void renderMenuBackground(float f);
protected:
std::vector<IControl *> m_controls;
IControl *m_pFocusedControl;
};