GUI: Rename some methods, start to implement new one

This commit is contained in:
Er2
2023-12-09 19:44:25 +03:00
parent 5e311cbbb3
commit b6bf9d616a
76 changed files with 883 additions and 263 deletions

View File

@@ -61,7 +61,7 @@ bool JoinGameScreen::handleBackEvent(bool b)
return true;
}
void JoinGameScreen::init()
void JoinGameScreen::onInit()
{
const int BUTTON_WIDTH = 100;
@@ -92,16 +92,16 @@ bool JoinGameScreen::isInGameScreen()
return false;
}
void JoinGameScreen::render(int mouseX, int mouseY, float f)
void JoinGameScreen::onRender(int mouseX, int mouseY, float f)
{
renderBackground();
m_pAvailableGamesList->render(mouseX, mouseY, f);
Screen::render(mouseX, mouseY, f);
m_pAvailableGamesList->onRender(mouseX, mouseY, f);
Screen::onRender(mouseX, mouseY, f);
drawCenteredString(m_pMinecraft->m_pFont, "Scanning for Games...", m_width / 2, 8, 0xFFFFFFFF);
}
void JoinGameScreen::tick()
void JoinGameScreen::onTick()
{
std::vector<PingedCompatibleServer> *serverList, serverListFiltered;
serverList = m_pMinecraft->m_pRakNetInstance->getServerList();