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Cleaned up Cube (#48)
* Cleaned up Cube * Refactor/cleanup & documentation of Cube * Renamed Tesselator to Tessellator * Revert "Tesselator" Spelling Correction --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
This commit is contained in:
@@ -9,16 +9,13 @@
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#include "Cube.hpp"
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#include "client/common/Utils.hpp"
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float Cube::c = 180.0f / float(M_PI);
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const float Cube::c = 180.0f / float(M_PI);
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Cube::Cube(int a, int b)
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{
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m_posX = 0.0f;
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m_posY = 0.0f;
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m_posZ = 0.0f;
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field_C = 0.0f;
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field_10 = 0.0f;
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field_14 = 0.0f;
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m_posX = m_posY = m_posZ = 0.0f;
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m_rotX = m_rotY = m_rotZ = 0.0f;
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field_18 = false;
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field_19 = true;
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field_1A = false;
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@@ -31,11 +28,6 @@ Cube::Cube(int a, int b)
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field_2B8 = b;
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}
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void Cube::addBox(float a, float b, float c, int d, int e, int f)
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{
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addBox(a, b, c, d, e, f, 0.0f);
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}
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void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
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{
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float x1 = x, y1 = y, z1 = z;
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@@ -81,7 +73,7 @@ void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
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}
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}
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void Cube::compile(float f)
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void Cube::compile(float scale)
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{
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xglDeleteBuffers(1, &m_buffer);
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xglGenBuffers(1, &m_buffer);
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@@ -90,7 +82,7 @@ void Cube::compile(float f)
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t.begin();
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for (int i = 0; i < 6; i++)
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m_faces[i].render(t, f, m_buffer);
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m_faces[i].render(t, scale);
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t.end(m_buffer);
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m_bCompiled = true;
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@@ -101,18 +93,18 @@ void Cube::draw()
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drawArrayVTC(m_buffer, 36, sizeof(Tesselator::Vertex));
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}
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void Cube::drawSlow(float f)
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void Cube::drawSlow(float scale)
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{
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Tesselator& t = Tesselator::instance;
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t.begin();
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for (int i = 0; i < 6; i++)
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m_faces[i].render(t, f, m_buffer);
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m_faces[i].render(t, scale);
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t.draw();
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}
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void Cube::render(float f)
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void Cube::render(float scale)
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{
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if (field_1A)
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return;
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@@ -121,34 +113,43 @@ void Cube::render(float f)
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return;
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if (!m_bCompiled)
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compile(f);
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compile(scale);
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if (field_C == 0.0f && field_10 == 0.0f && field_14 == 0.0f)
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if (!hasDefaultRot())
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{
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if (m_posX == 0.0f && m_posY == 0 && m_posZ == 0)
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{
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draw();
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return;
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}
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glPushMatrix();
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glTranslatef( m_posX * f, m_posY * f, m_posZ * f);
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translateRotTo(scale);
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draw();
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glPopMatrix();
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}
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else if (!hasDefaultPos())
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{
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translatePosTo(scale);
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draw();
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translatePosTo(-scale);
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}
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else
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{
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draw();
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glTranslatef(-m_posX * f, -m_posY * f, -m_posZ * f);
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return;
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}
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glPushMatrix();
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glTranslatef(m_posX * f, m_posY * f, m_posZ * f);
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if (field_14 != 0.0f) glRotatef(field_14 * c, 0.0f, 0.0f, 1.0f);
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if (field_10 != 0.0f) glRotatef(field_10 * c, 0.0f, 1.0f, 0.0f);
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if (field_C != 0.0f) glRotatef(field_C * c, 1.0f, 0.0f, 0.0f);
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draw();
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glPopMatrix();
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}
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void Cube::translateTo(float f)
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void Cube::translatePosTo(float scale)
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{
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glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
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}
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void Cube::translateRotTo(float scale)
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{
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glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
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if (m_rotZ != 0) glRotatef(m_rotZ * c, 0, 0, 1);
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if (m_rotY != 0) glRotatef(m_rotY * c, 0, 1, 0);
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if (m_rotX != 0) glRotatef(m_rotX * c, 1, 0, 0);
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}
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void Cube::translateTo(float scale)
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{
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if (field_1A)
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return;
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@@ -156,34 +157,25 @@ void Cube::translateTo(float f)
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if (!field_19)
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return;
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if (field_C == 0.0f && field_10 == 0.0f && field_14 == 0.0f)
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{
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if (m_posX == 0.0f && m_posY == 0 && m_posZ == 0)
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return;
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glTranslatef( m_posX * f, m_posY * f, m_posZ * f);
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return;
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}
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glTranslatef(m_posX * f, m_posY * f, m_posZ * f);
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if (field_14 != 0.0f) glRotatef(field_14 * c, 0.0f, 0.0f, 1.0f);
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if (field_10 != 0.0f) glRotatef(field_10 * c, 0.0f, 1.0f, 0.0f);
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if (field_C != 0.0f) glRotatef(field_C * c, 1.0f, 0.0f, 0.0f);
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if (!hasDefaultRot())
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translateRotTo(scale);
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else if (!hasDefaultPos())
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translatePosTo(scale);
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}
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void Cube::setBrightness(float f)
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void Cube::setBrightness(float b)
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{
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if (m_brightness != f)
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if (m_brightness != b)
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m_bCompiled = false;
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m_brightness = f;
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m_brightness = b;
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m_faces[0].setColor(0.6f * f, 0.6f * f, 0.6f * f);
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m_faces[1].setColor(0.6f * f, 0.6f * f, 0.6f * f);
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m_faces[2].setColor(1.0f * f, 1.0f * f, 1.0f * f);
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m_faces[3].setColor(0.5f * f, 0.5f * f, 0.5f * f);
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m_faces[4].setColor(0.8f * f, 0.8f * f, 0.8f * f);
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m_faces[5].setColor(0.8f * f, 0.8f * f, 0.8f * f);
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m_faces[0].setColor(0.6f * b, 0.6f * b, 0.6f * b);
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m_faces[1].setColor(0.6f * b, 0.6f * b, 0.6f * b);
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m_faces[2].setColor(1.0f * b, 1.0f * b, 1.0f * b);
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m_faces[3].setColor(0.5f * b, 0.5f * b, 0.5f * b);
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m_faces[4].setColor(0.8f * b, 0.8f * b, 0.8f * b);
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m_faces[5].setColor(0.8f * b, 0.8f * b, 0.8f * b);
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}
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void Cube::setPos(float x, float y, float z)
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