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github.dev removing files randomly lmfao
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59
source/world/level/storage/ExternalFileLevelStorage.hpp
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59
source/world/level/storage/ExternalFileLevelStorage.hpp
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include <list>
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#include "LevelStorage.hpp"
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#include "ChunkStorage.hpp"
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#include "RegionFile.hpp"
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#ifndef DEMO
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struct UnsavedLevelChunk
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{
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int m_index;
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int m_foundTime;
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LevelChunk* m_pChunk;
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};
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class ExternalFileLevelStorage : public LevelStorage, ChunkStorage
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{
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public:
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ExternalFileLevelStorage(const std::string& a, const std::string& path);
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~ExternalFileLevelStorage();
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// LevelStorage
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LevelData* prepareLevel(Level* level) override;
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ChunkStorage* createChunkStorage(Dimension*) override;
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void saveLevelData(LevelData* levelData, std::vector<Player*>& players) override;
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void savePlayerData(LevelData* levelData, std::vector<Player*>& players) override;
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void closeAll() override;
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void tick() override;
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void flush() override;
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// ChunkStorage
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LevelChunk* load(Level* level, int x, int z) override;
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void save(Level* level, LevelChunk* chunk) override;
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void saveEntities(Level* level, LevelChunk* chunk) override;
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static bool readLevelData(const std::string& path, LevelData* pLevelData);
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static bool readPlayerData(const std::string& path, LevelData* pLevelData);
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static bool writeLevelData(const std::string& path, LevelData* pLevelData);
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public:
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std::string field_8;
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std::string m_levelDirPath;
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LevelData* m_pLevelData = nullptr;
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RegionFile* m_pRegionFile = nullptr;
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Level* m_pLevel = nullptr;
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int m_timer = 0;
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std::list<UnsavedLevelChunk> m_unsavedLevelChunks;
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};
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#endif
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