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github.dev removing files randomly lmfao
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73
source/world/item/DoorItem.cpp
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73
source/world/item/DoorItem.cpp
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "Item.hpp"
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#include "Tile.hpp"
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#include "Player.hpp"
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#include "Level.hpp"
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DoorItem::DoorItem(int id, Material* pMtl) : Item(id)
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{
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m_maxStackSize = 1;
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m_maxDamage = 64;
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m_pMaterial = pMtl;
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}
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bool DoorItem::useOn(ItemInstance* inst, Player* player, Level* level, int x, int y, int z, int dir)
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{
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if (dir != DIR_YPOS)
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return false;
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Tile* pTile = m_pMaterial == Material::wood ? Tile::door_wood : Tile::door_iron;
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if (!pTile->mayPlace(level, x, y + 1, z))
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return false;
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int faceDir = Mth::floor((((player->m_yaw + 180.0f) * 4.0f) / 360.0f) - 0.5f) & 3;
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int offsetX, offsetZ;
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switch (faceDir)
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{
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case 0:
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offsetX = 0;
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offsetZ = 1;
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break;
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case 1:
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offsetX = -1;
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offsetZ = 0;
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break;
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case 2:
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offsetX = 0;
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offsetZ = -1;
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break;
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case 3:
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default:
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offsetX = 1;
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offsetZ = 0;
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break;
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}
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// For polish, make sure the hinge is attached to the "correct" block
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int solid1 = level->isSolidTile(x - offsetX, y + 1, z - offsetZ);
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int solid2 = level->isSolidTile(x - offsetX, y + 2, z - offsetZ);
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int solid3 = level->isSolidTile(x + offsetX, y + 1, z + offsetZ);
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int solid4 = level->isSolidTile(x + offsetX, y + 2, z + offsetZ);
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int equal5 = level->getTile(x - offsetX, y + 1, z - offsetZ) == pTile->m_ID ||
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level->getTile(x - offsetX, y + 2, z - offsetZ) == pTile->m_ID;
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int equal6 = level->getTile(x + offsetX, y + 1, z + offsetZ) == pTile->m_ID ||
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level->getTile(x + offsetX, y + 2, z + offsetZ) == pTile->m_ID;
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if (equal5 && !equal6 || solid2 + solid1 < solid4 + solid3)
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faceDir = 4 + ((faceDir - 1) & 3);
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// congratulations! You can now have a door.
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level->setTile(x, y + 1, z, pTile->m_ID);
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level->setData(x, y + 1, z, faceDir);
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level->setTile(x, y + 2, z, pTile->m_ID);
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level->setData(x, y + 2, z, faceDir + 8);
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inst->m_amount--;
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return true;
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}
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