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https://github.com/celisej567/mcpe.git
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@@ -80,9 +80,9 @@ void Particle::render(Tesselator& t, float f, float a4, float a5, float a6, floa
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float texU_1 = float(texX) / 16.0f;
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float texV_1 = float(texture >> 4) / 16.0f;
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float posX = Lerp(field_3C.x, m_pos.x, f) - xOff;
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float posY = Lerp(field_3C.y, m_pos.y, f) - yOff;
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float posZ = Lerp(field_3C.z, m_pos.z, f) - zOff;
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float posX = Mth::Lerp(field_3C.x, m_pos.x, f) - xOff;
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float posY = Mth::Lerp(field_3C.y, m_pos.y, f) - yOff;
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float posZ = Mth::Lerp(field_3C.z, m_pos.z, f) - zOff;
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float fBright = m_bIsUnlit ? 1.0f : getBrightness(f);
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float sizeX = a4 * field_F0 * 0.1f;
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