mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-17 20:10:23 +03:00
@@ -13,7 +13,7 @@
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#include "SelectWorldScreen.hpp"
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#include "JoinGameScreen.hpp"
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#if defined(_WIN32) || defined(TARGET_OS_MAC)
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#if defined(_WIN32) || (defined(TARGET_OS_MAC) && TARGET_OS_IPHONE == 0)
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#define CAN_QUIT
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#endif
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@@ -75,7 +75,7 @@ const char* gSplashes[] =
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"Minecraft!",
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"Yaaay!",
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"Multiplayer!",
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"Not yet touch compatible!",// "Touch compatible!",
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"Touch compatible!",
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"Undocumented!",
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"Ingots!",
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"Exploding creepers!",
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@@ -600,27 +600,27 @@ void StartMenuScreen::draw3dTitle(float f)
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{
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glPushMatrix();
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glTranslatef(0.4f, 0.6f, -12.0f);
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if (i == 0)
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switch (i)
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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glTranslatef(0.0f, -0.5f, -0.5f);
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glEnable(GL_BLEND);
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//force set alpha
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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case 0:
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glClear(GL_DEPTH_BUFFER_BIT);
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glTranslatef(0.0f, -0.5f, -0.5f);
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glEnable(GL_BLEND);
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//force set alpha
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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if (i == 1)
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{
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glDisable(GL_BLEND);
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glClear(GL_DEPTH_BUFFER_BIT);
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//revert
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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if (i == 2)
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{
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glEnable(GL_BLEND);
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//glBlendFunc(GL_SRC_COLOR, GL_ONE);
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case 1:
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glDisable(GL_BLEND);
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glClear(GL_DEPTH_BUFFER_BIT);
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//revert
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case 2:
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glEnable(GL_BLEND);
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//glBlendFunc(GL_SRC_COLOR, GL_ONE);
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break;
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}
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glScalef(1.0f, -1.0f, 1.0f);
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@@ -646,8 +646,7 @@ void StartMenuScreen::draw3dTitle(float f)
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glPushMatrix();
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TitleTile* pTTile = m_pTiles[y * Width + x];
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// @TODO: After merging the iOS port, change to Mth::Lerp
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float z = Lerp(pTTile->lastHeight, pTTile->height, f);
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float z = Mth::Lerp(pTTile->lastHeight, pTTile->height, f);
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float scale = 1.0f;
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float bright = 1.0f;
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float rotation = 180.0f;
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