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* Improve mouse grabbing.
This fixes a bug where the mouse would be restricted to the window after the level is loaded even if the window isn't focused.
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@@ -114,6 +114,10 @@ void AppPlatform::clearDiff()
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}
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void AppPlatform::updateFocused(bool focused)
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{
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}
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bool AppPlatform::shiftPressed()
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{
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return false;
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